<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: If you only vote for one SL Jira issue this summer&#8230;</title>
	<atom:link href="http://www.adamfrisby.com/blog/2008/08/if-you-only-vote-for-one-sl-jira-issue-this-summer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.adamfrisby.com/blog/2008/08/if-you-only-vote-for-one-sl-jira-issue-this-summer/</link>
	<description>ZOMGWTFHAI</description>
	<lastBuildDate>Tue, 02 Feb 2010 23:36:21 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Dusan Writer&#8217;s Metaverse &#187; Second Life and OpenSim Achieve Near Seamless Integration with 3DS Max</title>
		<link>http://www.adamfrisby.com/blog/2008/08/if-you-only-vote-for-one-sl-jira-issue-this-summer/comment-page-1/#comment-509</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Second Life and OpenSim Achieve Near Seamless Integration with 3DS Max</dc:creator>
		<pubDate>Mon, 22 Sep 2008 03:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=61#comment-509</guid>
		<description>[...] have been advocating for importing of mesh objects, which would allow integration with a cross-range of platforms. And [...]</description>
		<content:encoded><![CDATA[<p>[...] have been advocating for importing of mesh objects, which would allow integration with a cross-range of platforms. And [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dusan Writer&#8217;s Metaverse &#187; Google&#8217;s Lively, Vivaty and User-Generated Content</title>
		<link>http://www.adamfrisby.com/blog/2008/08/if-you-only-vote-for-one-sl-jira-issue-this-summer/comment-page-1/#comment-467</link>
		<dc:creator>Dusan Writer&#8217;s Metaverse &#187; Google&#8217;s Lively, Vivaty and User-Generated Content</dc:creator>
		<pubDate>Fri, 19 Sep 2008 20:57:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=61#comment-467</guid>
		<description>[...] - and by extension, allow a link to collada pipelines and other software applications. Keystone and others have posted on the topic, and there&#8217;s a JIRA to vote on the issue.    Tagged: google, lively, [...]</description>
		<content:encoded><![CDATA[<p>[...] &#8211; and by extension, allow a link to collada pipelines and other software applications. Keystone and others have posted on the topic, and there&#8217;s a JIRA to vote on the issue.    Tagged: google, lively, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: G2 Proto</title>
		<link>http://www.adamfrisby.com/blog/2008/08/if-you-only-vote-for-one-sl-jira-issue-this-summer/comment-page-1/#comment-300</link>
		<dc:creator>G2 Proto</dc:creator>
		<pubDate>Sat, 06 Sep 2008 11:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=61#comment-300</guid>
		<description>Getting meshes into Second Life will not detract from RX work with OpenSim it will only open up virtual worlds in general more to enterprise applications more by allowing for use of existing 3D assets.

I am using www.digitalspaces.net now for product demonstration but it has no social tools.  If we could use OpenSim and Second Life for displaying meshes both platforms would benefit overnight.</description>
		<content:encoded><![CDATA[<p>Getting meshes into Second Life will not detract from RX work with OpenSim it will only open up virtual worlds in general more to enterprise applications more by allowing for use of existing 3D assets.</p>
<p>I am using <a href="http://www.digitalspaces.net" rel="nofollow">http://www.digitalspaces.net</a> now for product demonstration but it has no social tools.  If we could use OpenSim and Second Life for displaying meshes both platforms would benefit overnight.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Virtual</title>
		<link>http://www.adamfrisby.com/blog/2008/08/if-you-only-vote-for-one-sl-jira-issue-this-summer/comment-page-1/#comment-280</link>
		<dc:creator>Virtual</dc:creator>
		<pubDate>Fri, 05 Sep 2008 03:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=61#comment-280</guid>
		<description>That&#039;s good to hear because of your post I concluded the efforts with RealXtend on this subject didn&#039;t work out so because of that your call to vote for this on Jira. 
Linden would like to have this feature but seems to have difficulties with it. I&#039;m convinced this is something complex after reading Avi Bar Zeev&#039;s post on prims. I hope to see progress for this in the next few months.

Thank you for clarifying</description>
		<content:encoded><![CDATA[<p>That&#8217;s good to hear because of your post I concluded the efforts with RealXtend on this subject didn&#8217;t work out so because of that your call to vote for this on Jira.<br />
Linden would like to have this feature but seems to have difficulties with it. I&#8217;m convinced this is something complex after reading Avi Bar Zeev&#8217;s post on prims. I hope to see progress for this in the next few months.</p>
<p>Thank you for clarifying</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam Frisby</title>
		<link>http://www.adamfrisby.com/blog/2008/08/if-you-only-vote-for-one-sl-jira-issue-this-summer/comment-page-1/#comment-274</link>
		<dc:creator>Adam Frisby</dc:creator>
		<pubDate>Thu, 04 Sep 2008 19:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=61#comment-274</guid>
		<description>Huh?

No, the Rex work is continuing (we&#039;re actually doing the work there at DeepThink), however official support is always a good idea since it raises the bar on what everyone can support.

I&#039;ve spoken with Avi (actually had a chat with him yesterday in person), but what Linden is doing is important on it&#039;s own, even if it takes 6-9 months to get into place.</description>
		<content:encoded><![CDATA[<p>Huh?</p>
<p>No, the Rex work is continuing (we&#8217;re actually doing the work there at DeepThink), however official support is always a good idea since it raises the bar on what everyone can support.</p>
<p>I&#8217;ve spoken with Avi (actually had a chat with him yesterday in person), but what Linden is doing is important on it&#8217;s own, even if it takes 6-9 months to get into place.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Virtual</title>
		<link>http://www.adamfrisby.com/blog/2008/08/if-you-only-vote-for-one-sl-jira-issue-this-summer/comment-page-1/#comment-235</link>
		<dc:creator>Virtual</dc:creator>
		<pubDate>Sun, 31 Aug 2008 22:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=61#comment-235</guid>
		<description>So this means that the talk about RealXtend creating modules to work with Opensim has been wiped and instead it&#039;s going to Linden and beg for mesh import?

As for mesh import for SL, somebody already wrote the code for that in the past to integrate it into the viewer and got it working with a 95% success ratio. Linden started to nag about legal aspects to use this code and the guy who wrote the code backed out.
I think you can still download it the person who wrote it is named Dzonatas Sol

http://sourceforge.net/project/showfiles.php?group_id=191214&amp;package_id=235614

Croquet allows direct object import by using .ASE files, many other applications support it as well. You understand the importance of this, still little to no progress has been made so far on such an important subject. Something which could seriously increase business for professional content creators, game developers and virtual objects as a market which today mainly consists out of commission work or sold on sites like renderosity. But also something which could really have a large impact for Opensim and how the masses are looking at it as a platform. It&#039;s a shame that RealXtend hasn&#039;t been productive in this area and from your post I have to conclude they don&#039;t have intentions in that direction.

What is needed is a mesh import module and a hacked viewer to get the meshes on the server and of course a talk with Avi Bar Zeev so that one doesn&#039;t have to admire mesh objects at 2 FPS

http://www.realityprime.com/articles/how-sl-primitives-really-work

As for Linden, they have been wanting to do this for a very long time but haven&#039;t managed, these days they want to attach the OBJ&#039;s to sculpties trying to get meshes accepted that way but I think there will be a lot more needed than a sculpted prim hack.

Xenki in a week is nice, how about meshes by this friday?</description>
		<content:encoded><![CDATA[<p>So this means that the talk about RealXtend creating modules to work with Opensim has been wiped and instead it&#8217;s going to Linden and beg for mesh import?</p>
<p>As for mesh import for SL, somebody already wrote the code for that in the past to integrate it into the viewer and got it working with a 95% success ratio. Linden started to nag about legal aspects to use this code and the guy who wrote the code backed out.<br />
I think you can still download it the person who wrote it is named Dzonatas Sol</p>
<p><a href="http://sourceforge.net/project/showfiles.php?group_id=191214&amp;package_id=235614" rel="nofollow">http://sourceforge.net/project/showfiles.php?group_id=191214&amp;package_id=235614</a></p>
<p>Croquet allows direct object import by using .ASE files, many other applications support it as well. You understand the importance of this, still little to no progress has been made so far on such an important subject. Something which could seriously increase business for professional content creators, game developers and virtual objects as a market which today mainly consists out of commission work or sold on sites like renderosity. But also something which could really have a large impact for Opensim and how the masses are looking at it as a platform. It&#8217;s a shame that RealXtend hasn&#8217;t been productive in this area and from your post I have to conclude they don&#8217;t have intentions in that direction.</p>
<p>What is needed is a mesh import module and a hacked viewer to get the meshes on the server and of course a talk with Avi Bar Zeev so that one doesn&#8217;t have to admire mesh objects at 2 FPS</p>
<p><a href="http://www.realityprime.com/articles/how-sl-primitives-really-work" rel="nofollow">http://www.realityprime.com/articles/how-sl-primitives-really-work</a></p>
<p>As for Linden, they have been wanting to do this for a very long time but haven&#8217;t managed, these days they want to attach the OBJ&#8217;s to sculpties trying to get meshes accepted that way but I think there will be a lot more needed than a sculpted prim hack.</p>
<p>Xenki in a week is nice, how about meshes by this friday?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
