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	<title>Comments on: Logging into an OpenSim via realXtend accounts</title>
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	<link>http://www.adamfrisby.com/blog/2008/11/logging-into-an-opensim-via-realxtend-accounts/</link>
	<description>ZOMGWTFHAI</description>
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		<title>By: Second Life web resources for December 4th 2008 through December 6th 2008 &#124; VintFalken.com</title>
		<link>http://www.adamfrisby.com/blog/2008/11/logging-into-an-opensim-via-realxtend-accounts/comment-page-1/#comment-2612</link>
		<dc:creator>Second Life web resources for December 4th 2008 through December 6th 2008 &#124; VintFalken.com</dc:creator>
		<pubDate>Sun, 07 Dec 2008 00:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=83#comment-2612</guid>
		<description>[...] Logging into an OpenSim via realXtend accounts at Adam Frisby - realXtend no longer a fork, but more of a &#8216;module something&#8217; to OpenSim. Go read, tekkie-talk. ;) [...]</description>
		<content:encoded><![CDATA[<p>[...] Logging into an OpenSim via realXtend accounts at Adam Frisby &#8211; realXtend no longer a fork, but more of a &#8216;module something&#8217; to OpenSim. Go read, tekkie-talk. <img src='http://www.adamfrisby.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  [...]</p>
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	<item>
		<title>By: RealXTend to release V. 0.4 Dec.2 &#171; Mac travels across the metaverse</title>
		<link>http://www.adamfrisby.com/blog/2008/11/logging-into-an-opensim-via-realxtend-accounts/comment-page-1/#comment-2608</link>
		<dc:creator>RealXTend to release V. 0.4 Dec.2 &#171; Mac travels across the metaverse</dc:creator>
		<pubDate>Mon, 01 Dec 2008 20:56:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=83#comment-2608</guid>
		<description>[...] Frisby’s blog where the REX team is working with Opensim to incorporate the two together. Already REX features have been used on the Opensim platform but nothing available to the public yet. So as you can see ReX is going to [...]</description>
		<content:encoded><![CDATA[<p>[...] Frisby’s blog where the REX team is working with Opensim to incorporate the two together. Already REX features have been used on the Opensim platform but nothing available to the public yet. So as you can see ReX is going to [...]</p>
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		<title>By: Paul Fishwick</title>
		<link>http://www.adamfrisby.com/blog/2008/11/logging-into-an-opensim-via-realxtend-accounts/comment-page-1/#comment-2591</link>
		<dc:creator>Paul Fishwick</dc:creator>
		<pubDate>Sat, 22 Nov 2008 22:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=83#comment-2591</guid>
		<description>This is fantastic, and will allow a nice ability
for independent, but connected, evolution of a
new type of client (ReX-OGRE) and server (opensim).
If you need a user tester, count me in.</description>
		<content:encoded><![CDATA[<p>This is fantastic, and will allow a nice ability<br />
for independent, but connected, evolution of a<br />
new type of client (ReX-OGRE) and server (opensim).<br />
If you need a user tester, count me in.</p>
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		<title>By: Virtual</title>
		<link>http://www.adamfrisby.com/blog/2008/11/logging-into-an-opensim-via-realxtend-accounts/comment-page-1/#comment-2578</link>
		<dc:creator>Virtual</dc:creator>
		<pubDate>Wed, 19 Nov 2008 21:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=83#comment-2578</guid>
		<description>It&#039;s good to see that you are able to make so much progress in such a short time on this topic. Meshes always looked far away and impossible to get to work with the way Opensim and the Linden client were made.

Now that you have been working on this for a few weeks and you are getting so close to completion is fantastic news. This work will really make a huge difference and have a big impact on Opensim as a platform. Being able to work with industry standard objects for virtual worlds (that is what meshes are) is great.</description>
		<content:encoded><![CDATA[<p>It&#8217;s good to see that you are able to make so much progress in such a short time on this topic. Meshes always looked far away and impossible to get to work with the way Opensim and the Linden client were made.</p>
<p>Now that you have been working on this for a few weeks and you are getting so close to completion is fantastic news. This work will really make a huge difference and have a big impact on Opensim as a platform. Being able to work with industry standard objects for virtual worlds (that is what meshes are) is great.</p>
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