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	<title>Comments on: ModRex 0.2A now in SVN</title>
	<atom:link href="http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/</link>
	<description>ZOMGWTFHAI</description>
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		<title>By: gfxguru</title>
		<link>http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/comment-page-1/#comment-7899</link>
		<dc:creator>gfxguru</dc:creator>
		<pubDate>Sat, 04 Apr 2009 12:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=105#comment-7899</guid>
		<description>you could say a picture is worth how many lines of code? would be a bit more then a thousand words huh..;)</description>
		<content:encoded><![CDATA[<p>you could say a picture is worth how many lines of code? would be a bit more then a thousand words huh..;)</p>
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		<title>By: Openlife kinda&#8230; sucks. &#124; 3DGrind</title>
		<link>http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/comment-page-1/#comment-7858</link>
		<dc:creator>Openlife kinda&#8230; sucks. &#124; 3DGrind</dc:creator>
		<pubDate>Wed, 18 Feb 2009 03:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=105#comment-7858</guid>
		<description>[...] taken so far, from ignoring the GPL to implementing RealExtend (even though it&#8217;s going to be integrated into Opensim anyways, making all those extensions useless and further degrading maintainability) into their customized [...]</description>
		<content:encoded><![CDATA[<p>[...] taken so far, from ignoring the GPL to implementing RealExtend (even though it&#8217;s going to be integrated into Opensim anyways, making all those extensions useless and further degrading maintainability) into their customized [...]</p>
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		<title>By: Adam Frisby</title>
		<link>http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/comment-page-1/#comment-5052</link>
		<dc:creator>Adam Frisby</dc:creator>
		<pubDate>Sun, 25 Jan 2009 08:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=105#comment-5052</guid>
		<description>Try &#039;anonymous&#039; should let you get it with that username and no password. Otherwise you could register an account on our GForge.</description>
		<content:encoded><![CDATA[<p>Try &#8216;anonymous&#8217; should let you get it with that username and no password. Otherwise you could register an account on our GForge.</p>
]]></content:encoded>
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	<item>
		<title>By: Alberto</title>
		<link>http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/comment-page-1/#comment-4513</link>
		<dc:creator>Alberto</dc:creator>
		<pubDate>Wed, 21 Jan 2009 08:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=105#comment-4513</guid>
		<description>Well, I tried to download from svn, and when Gforge asked for the usuario identification, usin &quot;anonimo&quot; or the mine like Gforge user, doesn&#039;t recognize them.
We are really interested to to test modrex in the servere than we are preapring vith realXtend. Any tip or another way to download the sources?.
Muchas gracias</description>
		<content:encoded><![CDATA[<p>Well, I tried to download from svn, and when Gforge asked for the usuario identification, usin &#8220;anonimo&#8221; or the mine like Gforge user, doesn&#8217;t recognize them.<br />
We are really interested to to test modrex in the servere than we are preapring vith realXtend. Any tip or another way to download the sources?.<br />
Muchas gracias</p>
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		<title>By: Beneath the Waves - SLUniverse Forums</title>
		<link>http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/comment-page-1/#comment-2760</link>
		<dc:creator>Beneath the Waves - SLUniverse Forums</dc:creator>
		<pubDate>Tue, 06 Jan 2009 18:56:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=105#comment-2760</guid>
		<description>[...] Posted by Lordfly Digeridoo   Adam, when&#039;s all this going back into OpenSim proper?     ModRex 0.2A now in SVN at Adam Frisby  __________________  [...]</description>
		<content:encoded><![CDATA[<p>[...] Posted by Lordfly Digeridoo   Adam, when&#8217;s all this going back into OpenSim proper?     ModRex 0.2A now in SVN at Adam Frisby  __________________  [...]</p>
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