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	<title>Comments on: MRM Scripting &#8211; Coming to OpenSim soon!</title>
	<atom:link href="http://www.adamfrisby.com/blog/2009/03/mrm-scripting-coming-to-opensim-soon/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.adamfrisby.com/blog/2009/03/mrm-scripting-coming-to-opensim-soon/</link>
	<description>ZOMGWTFHAI</description>
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		<title>By: Adam Frisby</title>
		<link>http://www.adamfrisby.com/blog/2009/03/mrm-scripting-coming-to-opensim-soon/comment-page-1/#comment-8401</link>
		<dc:creator>Adam Frisby</dc:creator>
		<pubDate>Tue, 08 Sep 2009 10:53:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=122#comment-8401</guid>
		<description>API documentation is stored as XMLDocs within the DLL itself; so if you use Visual Studio or another IDE, you have full documentation as part of Intellisense. There was some documentation being generated by doxygen, but it got wiped out in some recent DNS changes.</description>
		<content:encoded><![CDATA[<p>API documentation is stored as XMLDocs within the DLL itself; so if you use Visual Studio or another IDE, you have full documentation as part of Intellisense. There was some documentation being generated by doxygen, but it got wiped out in some recent DNS changes.</p>
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		<title>By: su</title>
		<link>http://www.adamfrisby.com/blog/2009/03/mrm-scripting-coming-to-opensim-soon/comment-page-1/#comment-8398</link>
		<dc:creator>su</dc:creator>
		<pubDate>Sun, 06 Sep 2009 09:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=122#comment-8398</guid>
		<description>Adam, 
Have you published you MRM API? I am currently developing some scripts in second life to extract out information about avatar movements and what they do, but seems like the amount of information that we can take out is very limited. Using OpenSim with MRM scripting seems to give out more information (ex. all the detected avatars, more information of Avatars, etc). So would like to have a look at your API.Also, if you know the  location of the OpenSim API,  please let me know. Links they have given are not working anymore.</description>
		<content:encoded><![CDATA[<p>Adam,<br />
Have you published you MRM API? I am currently developing some scripts in second life to extract out information about avatar movements and what they do, but seems like the amount of information that we can take out is very limited. Using OpenSim with MRM scripting seems to give out more information (ex. all the detected avatars, more information of Avatars, etc). So would like to have a look at your API.Also, if you know the  location of the OpenSim API,  please let me know. Links they have given are not working anymore.</p>
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	<item>
		<title>By: Adam Frisby</title>
		<link>http://www.adamfrisby.com/blog/2009/03/mrm-scripting-coming-to-opensim-soon/comment-page-1/#comment-7894</link>
		<dc:creator>Adam Frisby</dc:creator>
		<pubDate>Sat, 28 Mar 2009 02:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=122#comment-7894</guid>
		<description>Yeah, RexPython definetely sits somewhere in the middle too - it&#039;s got a similar scope. I think where we differentiate ourselves is on a) security model, and b) the API.</description>
		<content:encoded><![CDATA[<p>Yeah, RexPython definetely sits somewhere in the middle too &#8211; it&#8217;s got a similar scope. I think where we differentiate ourselves is on a) security model, and b) the API.</p>
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		<title>By: Peter Quirk</title>
		<link>http://www.adamfrisby.com/blog/2009/03/mrm-scripting-coming-to-opensim-soon/comment-page-1/#comment-7893</link>
		<dc:creator>Peter Quirk</dc:creator>
		<pubDate>Sat, 21 Mar 2009 15:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=122#comment-7893</guid>
		<description>Adam,
I&#039;m surprised that you didn&#039;t include server-side scripting languages like RexPython in your taxonomy. The scope of these scripts is the world, and the granularity is determined by the richness of the object model. RexPython has object models for the world, avatar, actors and events. It&#039;s more powerful than a region module, yet as easy to write as an LSL script. As presently implemented it does not require a restart of the simulator but requires a restart of the Python interpreter when scripts are changed. It would be feasible to unload and reload scripts in the future.</description>
		<content:encoded><![CDATA[<p>Adam,<br />
I&#8217;m surprised that you didn&#8217;t include server-side scripting languages like RexPython in your taxonomy. The scope of these scripts is the world, and the granularity is determined by the richness of the object model. RexPython has object models for the world, avatar, actors and events. It&#8217;s more powerful than a region module, yet as easy to write as an LSL script. As presently implemented it does not require a restart of the simulator but requires a restart of the Python interpreter when scripts are changed. It would be feasible to unload and reload scripts in the future.</p>
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		<title>By: Tony</title>
		<link>http://www.adamfrisby.com/blog/2009/03/mrm-scripting-coming-to-opensim-soon/comment-page-1/#comment-7882</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Sat, 14 Mar 2009 14:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=122#comment-7882</guid>
		<description>This is definitely a gap filler!</description>
		<content:encoded><![CDATA[<p>This is definitely a gap filler!</p>
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	<item>
		<title>By: MRM Scripting - Coming to OpenSim soon! &#124; CyberTech News</title>
		<link>http://www.adamfrisby.com/blog/2009/03/mrm-scripting-coming-to-opensim-soon/comment-page-1/#comment-7881</link>
		<dc:creator>MRM Scripting - Coming to OpenSim soon! &#124; CyberTech News</dc:creator>
		<pubDate>Fri, 13 Mar 2009 21:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=122#comment-7881</guid>
		<description>[...] MRM Scripting - Coming to OpenSim soon!  Adam Frisby Mar.13, 2009 in OpenSim, realXtend  (cross-posted from Adam Frisby&#8217;s blog) [...]</description>
		<content:encoded><![CDATA[<p>[...] MRM Scripting &#8211; Coming to OpenSim soon!  Adam Frisby Mar.13, 2009 in OpenSim, realXtend  (cross-posted from Adam Frisby&#8217;s blog) [...]</p>
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