<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: MRM: Making Scripting Simpler and Faster</title>
	<atom:link href="http://www.adamfrisby.com/blog/2009/04/mrm-making-scripting-simpler-and-faster/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.adamfrisby.com/blog/2009/04/mrm-making-scripting-simpler-and-faster/</link>
	<description>ZOMGWTFHAI</description>
	<lastBuildDate>Tue, 15 Jun 2010 00:36:58 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Adam Frisby</title>
		<link>http://www.adamfrisby.com/blog/2009/04/mrm-making-scripting-simpler-and-faster/comment-page-1/#comment-7904</link>
		<dc:creator>Adam Frisby</dc:creator>
		<pubDate>Thu, 09 Apr 2009 06:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=140#comment-7904</guid>
		<description>Yeah that is true - I moved our check from Util.GetDistance(x,y) in OpenSim to Util.IsLessThan(amount,x,y). The remainder is however a fairly expensive and unnessecary process.</description>
		<content:encoded><![CDATA[<p>Yeah that is true &#8211; I moved our check from Util.GetDistance(x,y) in OpenSim to Util.IsLessThan(amount,x,y). The remainder is however a fairly expensive and unnessecary process.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dale Innis</title>
		<link>http://www.adamfrisby.com/blog/2009/04/mrm-making-scripting-simpler-and-faster/comment-page-1/#comment-7903</link>
		<dc:creator>Dale Innis</dc:creator>
		<pubDate>Thu, 09 Apr 2009 00:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=140#comment-7903</guid>
		<description>One nit: while calculating a distance requires taking a square route, doing a distance *comparison* doesn&#039;t.  Checking if a bunch of points are within 96m of you doesn&#039;t have to involve any square roots at all; you can just compare the sum of the squares of the axial distances to 96 squared.  I don&#039;t know if SL does this internally in the implementation of sensors, but if it doesn&#039;t it should...  :)</description>
		<content:encoded><![CDATA[<p>One nit: while calculating a distance requires taking a square route, doing a distance *comparison* doesn&#8217;t.  Checking if a bunch of points are within 96m of you doesn&#8217;t have to involve any square roots at all; you can just compare the sum of the squares of the axial distances to 96 squared.  I don&#8217;t know if SL does this internally in the implementation of sensors, but if it doesn&#8217;t it should&#8230;  <img src='http://www.adamfrisby.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
