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	<title>Comments on: OSGrid Turns 2</title>
	<atom:link href="http://www.adamfrisby.com/blog/2009/07/osgrid-turns-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.adamfrisby.com/blog/2009/07/osgrid-turns-2/</link>
	<description>ZOMGWTFHAI</description>
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		<title>By: Adam Frisby</title>
		<link>http://www.adamfrisby.com/blog/2009/07/osgrid-turns-2/comment-page-1/#comment-8293</link>
		<dc:creator>Adam Frisby</dc:creator>
		<pubDate>Wed, 29 Jul 2009 07:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=368#comment-8293</guid>
		<description>The plan is to enable hypergrid support at some point; but it&#039;s a bit more difficult - since we cant just use the current method of &#039;create the inventory item inside the tables&#039;. It&#039;s on the overall TODO.</description>
		<content:encoded><![CDATA[<p>The plan is to enable hypergrid support at some point; but it&#8217;s a bit more difficult &#8211; since we cant just use the current method of &#8216;create the inventory item inside the tables&#8217;. It&#8217;s on the overall TODO.</p>
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		<title>By: Maria Korolov</title>
		<link>http://www.adamfrisby.com/blog/2009/07/osgrid-turns-2/comment-page-1/#comment-8290</link>
		<dc:creator>Maria Korolov</dc:creator>
		<pubDate>Tue, 28 Jul 2009 22:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=368#comment-8290</guid>
		<description>Will the store be hypergrid enabled? The OSGrid is rapidly turning into the focal point of the entire OpenSim community. On a typical day in LBSA, there are people hypergrid teleporting in from other grids around the world, and from all the standalones popping up.

I&#039;m not saying that the store should be open to people hypergrid teleporting in from other grids. But when someone creates an OSGrid account, can they take items (with perms, of course) to outside grids or SAs? 

It seems to work only intermittently right now. Some objects from OSGrid seem to rezz fine when put down on other grids, some don&#039;t. Or their textures rezz but not their shapes, or vice versa. Some remain when the cache is flushed -- some lose their textures.

- Maria</description>
		<content:encoded><![CDATA[<p>Will the store be hypergrid enabled? The OSGrid is rapidly turning into the focal point of the entire OpenSim community. On a typical day in LBSA, there are people hypergrid teleporting in from other grids around the world, and from all the standalones popping up.</p>
<p>I&#8217;m not saying that the store should be open to people hypergrid teleporting in from other grids. But when someone creates an OSGrid account, can they take items (with perms, of course) to outside grids or SAs? </p>
<p>It seems to work only intermittently right now. Some objects from OSGrid seem to rezz fine when put down on other grids, some don&#8217;t. Or their textures rezz but not their shapes, or vice versa. Some remain when the cache is flushed &#8212; some lose their textures.</p>
<p>- Maria</p>
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		<title>By: Adam Frisby</title>
		<link>http://www.adamfrisby.com/blog/2009/07/osgrid-turns-2/comment-page-1/#comment-8286</link>
		<dc:creator>Adam Frisby</dc:creator>
		<pubDate>Mon, 27 Jul 2009 13:55:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=368#comment-8286</guid>
		<description>Ah clever, that actually on the backend is very similar to what we do.</description>
		<content:encoded><![CDATA[<p>Ah clever, that actually on the backend is very similar to what we do.</p>
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		<title>By: Jeff 1564</title>
		<link>http://www.adamfrisby.com/blog/2009/07/osgrid-turns-2/comment-page-1/#comment-8284</link>
		<dc:creator>Jeff 1564</dc:creator>
		<pubDate>Mon, 27 Jul 2009 01:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=368#comment-8284</guid>
		<description>Re: Hi Adam

Let me explain what Scott tried to say. Myopengrid store works with the same concept &quot;directly off the inventory server&quot; but a little bit different. At Myopegrid store you have access of your inventory direct in the website and when you buy an item it is delivered direct in your inventory, the only difference is that when you send the item to the myopengrid store the &quot;asset&quot; is saved in the store assets database (the asset name and description etc... come with it) but we give the user the option to change it if they want to. In the store they are able to edit the item name add number of prims information, item description, pictures, price or give it for free etc... To delivery the item we just copy the assets information from the store database to the grid assets database &quot;no magic boxes/etc involved&quot; we just keep the store assets separated from the grid for convenience (everybody knows that our assets database are busy enough). When users are editing their items or another query we don&#039;t need ask the assets or inventory server again, we just will query the assets server again to write the asset to the buyer inventory. Is the same concept but work a little bit different.
So that&#039;s why Scott said that we are the First opensim store. (I think we are right :))
But any ways it&#039;s a great improvement for OSgrid and Opensim in general nice job.</description>
		<content:encoded><![CDATA[<p>Re: Hi Adam</p>
<p>Let me explain what Scott tried to say. Myopengrid store works with the same concept &#8220;directly off the inventory server&#8221; but a little bit different. At Myopegrid store you have access of your inventory direct in the website and when you buy an item it is delivered direct in your inventory, the only difference is that when you send the item to the myopengrid store the &#8220;asset&#8221; is saved in the store assets database (the asset name and description etc&#8230; come with it) but we give the user the option to change it if they want to. In the store they are able to edit the item name add number of prims information, item description, pictures, price or give it for free etc&#8230; To delivery the item we just copy the assets information from the store database to the grid assets database &#8220;no magic boxes/etc involved&#8221; we just keep the store assets separated from the grid for convenience (everybody knows that our assets database are busy enough). When users are editing their items or another query we don&#8217;t need ask the assets or inventory server again, we just will query the assets server again to write the asset to the buyer inventory. Is the same concept but work a little bit different.<br />
So that&#8217;s why Scott said that we are the First opensim store. (I think we are right <img src='http://www.adamfrisby.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )<br />
But any ways it&#8217;s a great improvement for OSgrid and Opensim in general nice job.</p>
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		<title>By: Adam Frisby</title>
		<link>http://www.adamfrisby.com/blog/2009/07/osgrid-turns-2/comment-page-1/#comment-8283</link>
		<dc:creator>Adam Frisby</dc:creator>
		<pubDate>Mon, 27 Jul 2009 00:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=368#comment-8283</guid>
		<description>Hey Scott,

No, I&#039;m still correct (I think) - take a quick peek at the OSGrid one; it&#039;s based directly off the inventory server - so you dont need to re-enter information like the object description etc. It&#039;s all done directly within the standard inventory tables; transfers also occur there directly - so there&#039;s no magic boxes/etc involved. That&#039;s what I mean by integrated with the grid itself.</description>
		<content:encoded><![CDATA[<p>Hey Scott,</p>
<p>No, I&#8217;m still correct (I think) &#8211; take a quick peek at the OSGrid one; it&#8217;s based directly off the inventory server &#8211; so you dont need to re-enter information like the object description etc. It&#8217;s all done directly within the standard inventory tables; transfers also occur there directly &#8211; so there&#8217;s no magic boxes/etc involved. That&#8217;s what I mean by integrated with the grid itself.</p>
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		<title>By: Scott</title>
		<link>http://www.adamfrisby.com/blog/2009/07/osgrid-turns-2/comment-page-1/#comment-8282</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sun, 26 Jul 2009 19:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=368#comment-8282</guid>
		<description>Hi just to add when Adam says &quot;The general store is the first “webshop” based on OpenSim that integrates directly into the grid itself.&quot;

Myopengrid has the store online for about 2 months ago now so sorry but you are not the first ones :)</description>
		<content:encoded><![CDATA[<p>Hi just to add when Adam says &#8220;The general store is the first “webshop” based on OpenSim that integrates directly into the grid itself.&#8221;</p>
<p>Myopengrid has the store online for about 2 months ago now so sorry but you are not the first ones <img src='http://www.adamfrisby.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Perplexed</title>
		<link>http://www.adamfrisby.com/blog/2009/07/osgrid-turns-2/comment-page-1/#comment-8277</link>
		<dc:creator>Perplexed</dc:creator>
		<pubDate>Sun, 26 Jul 2009 01:38:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=368#comment-8277</guid>
		<description>Good idea Adam. Question?

Would the new grid arrangement be stacked individual layers using Hypergrid or a homulgated but seperated single entity? 
Either way, a better method of connecting to grid/grids for slower internet connections would be most welcome.

A big thank&#039;s to the OpenSim foundation and OSGrid.org.</description>
		<content:encoded><![CDATA[<p>Good idea Adam. Question?</p>
<p>Would the new grid arrangement be stacked individual layers using Hypergrid or a homulgated but seperated single entity?<br />
Either way, a better method of connecting to grid/grids for slower internet connections would be most welcome.</p>
<p>A big thank&#8217;s to the OpenSim foundation and OSGrid.org.</p>
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		<title>By: Opensource Obscure</title>
		<link>http://www.adamfrisby.com/blog/2009/07/osgrid-turns-2/comment-page-1/#comment-8276</link>
		<dc:creator>Opensource Obscure</dc:creator>
		<pubDate>Sun, 26 Jul 2009 00:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=368#comment-8276</guid>
		<description>Thanks for your work - this is a great step forward. General store and geography-based grid subdivision seem very smart decisions to me.</description>
		<content:encoded><![CDATA[<p>Thanks for your work &#8211; this is a great step forward. General store and geography-based grid subdivision seem very smart decisions to me.</p>
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		<title>By: Fredo Chaplin</title>
		<link>http://www.adamfrisby.com/blog/2009/07/osgrid-turns-2/comment-page-1/#comment-8272</link>
		<dc:creator>Fredo Chaplin</dc:creator>
		<pubDate>Fri, 24 Jul 2009 10:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=368#comment-8272</guid>
		<description>Very good news Adam !

Thanks to OSGrid to acknowledge the need for a better social experience.

And welcome to the &quot;new Alphus world&quot; which is likely to offer a more consistent and wanderer-friendly environment.

These upcoming improvements are really going in the right direction. 

Some other like stable physic and complete vehicles handling are deeply awaited. Hopefully before OSG3B...

But many thanks anyway for all that we already have today. How to say how much we appreciate !</description>
		<content:encoded><![CDATA[<p>Very good news Adam !</p>
<p>Thanks to OSGrid to acknowledge the need for a better social experience.</p>
<p>And welcome to the &#8220;new Alphus world&#8221; which is likely to offer a more consistent and wanderer-friendly environment.</p>
<p>These upcoming improvements are really going in the right direction. </p>
<p>Some other like stable physic and complete vehicles handling are deeply awaited. Hopefully before OSG3B&#8230;</p>
<p>But many thanks anyway for all that we already have today. How to say how much we appreciate !</p>
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