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	<title>Comments on: Building the Ringworld Racetrack &#8211; Part 1</title>
	<atom:link href="http://www.adamfrisby.com/blog/2009/09/building-the-ringworld-racetrack-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.adamfrisby.com/blog/2009/09/building-the-ringworld-racetrack-part-1/</link>
	<description>ZOMGWTFHAI</description>
	<lastBuildDate>Tue, 15 Jun 2010 00:36:58 +0000</lastBuildDate>
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		<title>By: Ongoe Allen</title>
		<link>http://www.adamfrisby.com/blog/2009/09/building-the-ringworld-racetrack-part-1/comment-page-1/#comment-8795</link>
		<dc:creator>Ongoe Allen</dc:creator>
		<pubDate>Wed, 07 Apr 2010 13:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=437#comment-8795</guid>
		<description>Hi, Adam,
I dont want disturb the line of development of opensim, but I think it is the moment to changes.
In mi whist-list:

Not mega-regions adding singles ones.
Not limits dimension in metters.
Not limits the resolution of terrain.
Not limits the resolution of textures for apply over terrain.</description>
		<content:encoded><![CDATA[<p>Hi, Adam,<br />
I dont want disturb the line of development of opensim, but I think it is the moment to changes.<br />
In mi whist-list:</p>
<p>Not mega-regions adding singles ones.<br />
Not limits dimension in metters.<br />
Not limits the resolution of terrain.<br />
Not limits the resolution of textures for apply over terrain.</p>
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		<title>By: Adam Frisby</title>
		<link>http://www.adamfrisby.com/blog/2009/09/building-the-ringworld-racetrack-part-1/comment-page-1/#comment-8467</link>
		<dc:creator>Adam Frisby</dc:creator>
		<pubDate>Wed, 30 Sep 2009 23:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=437#comment-8467</guid>
		<description>@Kai: Sorry for the late response, you need to ask someone on #dev, I dont have the URL handy (however Hiro P/James Stallings does have the link to it)

Re: the sculpty terrain tool - as I said in another post; I will post something on that soon.</description>
		<content:encoded><![CDATA[<p>@Kai: Sorry for the late response, you need to ask someone on #dev, I dont have the URL handy (however Hiro P/James Stallings does have the link to it)</p>
<p>Re: the sculpty terrain tool &#8211; as I said in another post; I will post something on that soon.</p>
]]></content:encoded>
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	<item>
		<title>By: Peter Newman</title>
		<link>http://www.adamfrisby.com/blog/2009/09/building-the-ringworld-racetrack-part-1/comment-page-1/#comment-8454</link>
		<dc:creator>Peter Newman</dc:creator>
		<pubDate>Fri, 25 Sep 2009 09:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=437#comment-8454</guid>
		<description>I&#039;m looking forward to seeing how this works. I&#039;m currently running a 10x10 set of regions on one sim, with generated terrain, and as time permits adding generated forests and plan on weather effects. Mega-regions will make this work much better.</description>
		<content:encoded><![CDATA[<p>I&#8217;m looking forward to seeing how this works. I&#8217;m currently running a 10&#215;10 set of regions on one sim, with generated terrain, and as time permits adding generated forests and plan on weather effects. Mega-regions will make this work much better.</p>
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	<item>
		<title>By: Kai Ludwig</title>
		<link>http://www.adamfrisby.com/blog/2009/09/building-the-ringworld-racetrack-part-1/comment-page-1/#comment-8453</link>
		<dc:creator>Kai Ludwig</dc:creator>
		<pubDate>Fri, 25 Sep 2009 08:41:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=437#comment-8453</guid>
		<description>Hi Adam,

great stuff. But it would be even better if we could also play with it.

The vehicle code is still not in trunk. Would you mind publishing the github for this. You suggested asking for it in your last post.

I got no information on this asking for it on #opensim, and got no answer to an email I send you. That is why I now ask in this blog comment.

Is it possible to get access to your sculpty terrain tool?


Regards,
Kai.</description>
		<content:encoded><![CDATA[<p>Hi Adam,</p>
<p>great stuff. But it would be even better if we could also play with it.</p>
<p>The vehicle code is still not in trunk. Would you mind publishing the github for this. You suggested asking for it in your last post.</p>
<p>I got no information on this asking for it on #opensim, and got no answer to an email I send you. That is why I now ask in this blog comment.</p>
<p>Is it possible to get access to your sculpty terrain tool?</p>
<p>Regards,<br />
Kai.</p>
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