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	<title>Comments on: OpenSim-in-a-Web-Page for everyone.</title>
	<atom:link href="http://www.adamfrisby.com/blog/2009/09/opensim-in-a-web-page-for-everyone/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.adamfrisby.com/blog/2009/09/opensim-in-a-web-page-for-everyone/</link>
	<description>ZOMGWTFHAI</description>
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		<title>By: Nithin</title>
		<link>http://www.adamfrisby.com/blog/2009/09/opensim-in-a-web-page-for-everyone/comment-page-1/#comment-8526</link>
		<dc:creator>Nithin</dc:creator>
		<pubDate>Tue, 20 Oct 2009 19:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=447#comment-8526</guid>
		<description>Hi Kai. I think i have been hit by that bug. Could you tell me how do i fix this exactly? And what can be done to solve this?</description>
		<content:encoded><![CDATA[<p>Hi Kai. I think i have been hit by that bug. Could you tell me how do i fix this exactly? And what can be done to solve this?</p>
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		<title>By: Kai Ludwig</title>
		<link>http://www.adamfrisby.com/blog/2009/09/opensim-in-a-web-page-for-everyone/comment-page-1/#comment-8487</link>
		<dc:creator>Kai Ludwig</dc:creator>
		<pubDate>Sun, 04 Oct 2009 23:20:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=447#comment-8487</guid>
		<description>I made some tests with it. It&#039;s quite easy to build and there are no problems starting the viewer within the browser. Right now it has only the basic functionality for viewing and moving but it a start for getting things up and running within browsers.

The current version does not show Avatars with a standard OpenSimulator that has no realXtend Modules installed. Adam already said that. But it&#039;s still fun to walk around.

Danger:
I noticed a bug that sets all your avatarappearance itemids ad assetsids in the avatars database record to uuid-zero when using the viewer with a standard opensimulator installation. The clothing won&#039;t load anymore and you have to manually reset pants and skirts to meaningful values in the database to get things in order again.

You have been warned!</description>
		<content:encoded><![CDATA[<p>I made some tests with it. It&#8217;s quite easy to build and there are no problems starting the viewer within the browser. Right now it has only the basic functionality for viewing and moving but it a start for getting things up and running within browsers.</p>
<p>The current version does not show Avatars with a standard OpenSimulator that has no realXtend Modules installed. Adam already said that. But it&#8217;s still fun to walk around.</p>
<p>Danger:<br />
I noticed a bug that sets all your avatarappearance itemids ad assetsids in the avatars database record to uuid-zero when using the viewer with a standard opensimulator installation. The clothing won&#8217;t load anymore and you have to manually reset pants and skirts to meaningful values in the database to get things in order again.</p>
<p>You have been warned!</p>
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		<title>By: SuezanneC Baskerville</title>
		<link>http://www.adamfrisby.com/blog/2009/09/opensim-in-a-web-page-for-everyone/comment-page-1/#comment-8486</link>
		<dc:creator>SuezanneC Baskerville</dc:creator>
		<pubDate>Sun, 04 Oct 2009 18:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=447#comment-8486</guid>
		<description>Thanks for link Adam. 

Unfortunately the OpenSim guide to installing Git doesn&#039;t mention anything about the question I asked and is otherwise not tailored to helping a novice install Git for the purpose of using it in connection with Rei as opposed to OpenSim. 

I didn&#039;t get any answers to my question from the various places I asked at, such as at the Rei Google group, FriendFeed, Facebook, Twitter, etc. so I went ahead and proceeded with option two.  Nothing has exploded yet, not at least in my vicinity, and I was able to go ahead and get Rei compiled. 

It doesn&#039;t seem to be very stable on my system using IE 8.  

I don&#039;t see how to change the avatar from male to female.  

I would be quite pleased if anyone reading this who is a member of Second Life would post a comment about Rei in my self-named group forum in forums.secondlife.com at http://forums.secondlife.com/showthread.php?t=342688 .</description>
		<content:encoded><![CDATA[<p>Thanks for link Adam. </p>
<p>Unfortunately the OpenSim guide to installing Git doesn&#8217;t mention anything about the question I asked and is otherwise not tailored to helping a novice install Git for the purpose of using it in connection with Rei as opposed to OpenSim. </p>
<p>I didn&#8217;t get any answers to my question from the various places I asked at, such as at the Rei Google group, FriendFeed, Facebook, Twitter, etc. so I went ahead and proceeded with option two.  Nothing has exploded yet, not at least in my vicinity, and I was able to go ahead and get Rei compiled. </p>
<p>It doesn&#8217;t seem to be very stable on my system using IE 8.  </p>
<p>I don&#8217;t see how to change the avatar from male to female.  </p>
<p>I would be quite pleased if anyone reading this who is a member of Second Life would post a comment about Rei in my self-named group forum in forums.secondlife.com at <a href="http://forums.secondlife.com/showthread.php?t=342688" rel="nofollow">http://forums.secondlife.com/showthread.php?t=342688</a> .</p>
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		<title>By: Adam Frisby</title>
		<link>http://www.adamfrisby.com/blog/2009/09/opensim-in-a-web-page-for-everyone/comment-page-1/#comment-8483</link>
		<dc:creator>Adam Frisby</dc:creator>
		<pubDate>Sun, 04 Oct 2009 00:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=447#comment-8483</guid>
		<description>Makomk: Correct - Irrlicht is a dependency, but it&#039;s linked via IrrlichtNETCP which runs on Linux &amp; Mac too (like the original IdealistViewer it is based on).

Suezanne: There&#039;s some guides for git on the OpenSim website which are decent: http://opensimulator.org/wiki/Using_Git</description>
		<content:encoded><![CDATA[<p>Makomk: Correct &#8211; Irrlicht is a dependency, but it&#8217;s linked via IrrlichtNETCP which runs on Linux &#038; Mac too (like the original IdealistViewer it is based on).</p>
<p>Suezanne: There&#8217;s some guides for git on the OpenSim website which are decent: <a href="http://opensimulator.org/wiki/Using_Git" rel="nofollow">http://opensimulator.org/wiki/Using_Git</a></p>
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		<title>By: SuezanneC Baskerville</title>
		<link>http://www.adamfrisby.com/blog/2009/09/opensim-in-a-web-page-for-everyone/comment-page-1/#comment-8482</link>
		<dc:creator>SuezanneC Baskerville</dc:creator>
		<pubDate>Sat, 03 Oct 2009 23:52:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=447#comment-8482</guid>
		<description>I&#039;m trying to follow the instructions for downloading and compiling Rei, 3Di&#039;s browser based opensim viewer. 

I&#039;m stuck at the installation program for Git. 

Which of the following two choices should I make:

1. Use Get Bash only
2. Run Git from the Windows Command Prompt. 

Option 2 says to make sure I don&#039;t have Cygwin&#039;s Git installed.  I do have Cygwin installed as a result of compiling LibSL.  Does that mean that I have Cygwin&#039;s Git installed? I don&#039;t know enough about Cygwin to know if installing Cygwin means that Cygwin&#039;s Git has to be installed or not.</description>
		<content:encoded><![CDATA[<p>I&#8217;m trying to follow the instructions for downloading and compiling Rei, 3Di&#8217;s browser based opensim viewer. </p>
<p>I&#8217;m stuck at the installation program for Git. </p>
<p>Which of the following two choices should I make:</p>
<p>1. Use Get Bash only<br />
2. Run Git from the Windows Command Prompt. </p>
<p>Option 2 says to make sure I don&#8217;t have Cygwin&#8217;s Git installed.  I do have Cygwin installed as a result of compiling LibSL.  Does that mean that I have Cygwin&#8217;s Git installed? I don&#8217;t know enough about Cygwin to know if installing Cygwin means that Cygwin&#8217;s Git has to be installed or not.</p>
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		<title>By: makomk</title>
		<link>http://www.adamfrisby.com/blog/2009/09/opensim-in-a-web-page-for-everyone/comment-page-1/#comment-8480</link>
		<dc:creator>makomk</dc:creator>
		<pubDate>Sat, 03 Oct 2009 14:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=447#comment-8480</guid>
		<description>Are you sure there are only managed components? I&#039;m pretty sure Irrlicht itself is native code, which is probably fortunate given that the Microsoft managed 3D APIs have no Linux equivalent. Then there&#039;s whatever code is required to integrate it with the browser; that&#039;s going to be horribly platform-dependent.</description>
		<content:encoded><![CDATA[<p>Are you sure there are only managed components? I&#8217;m pretty sure Irrlicht itself is native code, which is probably fortunate given that the Microsoft managed 3D APIs have no Linux equivalent. Then there&#8217;s whatever code is required to integrate it with the browser; that&#8217;s going to be horribly platform-dependent.</p>
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		<title>By: SuezanneC Baskerville</title>
		<link>http://www.adamfrisby.com/blog/2009/09/opensim-in-a-web-page-for-everyone/comment-page-1/#comment-8478</link>
		<dc:creator>SuezanneC Baskerville</dc:creator>
		<pubDate>Sat, 03 Oct 2009 13:57:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=447#comment-8478</guid>
		<description>Is there a compiled version available for those who want to try this without having to compile it?</description>
		<content:encoded><![CDATA[<p>Is there a compiled version available for those who want to try this without having to compile it?</p>
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		<title>By: JeanRicard Broek</title>
		<link>http://www.adamfrisby.com/blog/2009/09/opensim-in-a-web-page-for-everyone/comment-page-1/#comment-8474</link>
		<dc:creator>JeanRicard Broek</dc:creator>
		<pubDate>Fri, 02 Oct 2009 21:26:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=447#comment-8474</guid>
		<description>I looked deeper and I am sure you know the links between the realXtend And 3Di teams I found and Irrlicht supports Ogre meshes so the knowledge is there.
Just shooting from the hip ---&gt; It would seem natural that many mesh formats should be supported ie: importable &amp; exportable to the servers. The server must do the translations since the viewers are so tightly wrapped. The servers(native)format used for storage can be independent of the format used to transfer data to and from the editor or viewer.
I would like to eventually see, multiple editors &amp; viewers based on whatever native 3D format they wish to use/develop, but the server must support multiple format both in and out.
Yes this is quite the challenge, faced by all CADD programs for decades, ie: translation, but my god this is 2010 &amp; open source not proprietary formats held by tight fisted competitors with products materialized in 1989. We will never agree on one format for editing, storage &amp; display. It is time to find funding to send man to the moon, but here at home and solve this cluster fuck NOW. 3D is not, but a 3D translator/server would be the KILLER APPliance.</description>
		<content:encoded><![CDATA[<p>I looked deeper and I am sure you know the links between the realXtend And 3Di teams I found and Irrlicht supports Ogre meshes so the knowledge is there.<br />
Just shooting from the hip &#8212;&gt; It would seem natural that many mesh formats should be supported ie: importable &amp; exportable to the servers. The server must do the translations since the viewers are so tightly wrapped. The servers(native)format used for storage can be independent of the format used to transfer data to and from the editor or viewer.<br />
I would like to eventually see, multiple editors &amp; viewers based on whatever native 3D format they wish to use/develop, but the server must support multiple format both in and out.<br />
Yes this is quite the challenge, faced by all CADD programs for decades, ie: translation, but my god this is 2010 &amp; open source not proprietary formats held by tight fisted competitors with products materialized in 1989. We will never agree on one format for editing, storage &amp; display. It is time to find funding to send man to the moon, but here at home and solve this cluster fuck NOW. 3D is not, but a 3D translator/server would be the KILLER APPliance.</p>
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		<title>By: Adam Frisby</title>
		<link>http://www.adamfrisby.com/blog/2009/09/opensim-in-a-web-page-for-everyone/comment-page-1/#comment-8471</link>
		<dc:creator>Adam Frisby</dc:creator>
		<pubDate>Thu, 01 Oct 2009 20:15:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=447#comment-8471</guid>
		<description>@OpenSource Obscure:
Yeah, but the engine is Lin/Mac compatible, there are only managed components; in theory you should be able to get the Firefox plugin working using Mono somehow. It&#039;s been done before.

@Neb:
Very cool, I&#039;ll take a look at that now.</description>
		<content:encoded><![CDATA[<p>@OpenSource Obscure:<br />
Yeah, but the engine is Lin/Mac compatible, there are only managed components; in theory you should be able to get the Firefox plugin working using Mono somehow. It&#8217;s been done before.</p>
<p>@Neb:<br />
Very cool, I&#8217;ll take a look at that now.</p>
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		<title>By: Nebadon Izumi</title>
		<link>http://www.adamfrisby.com/blog/2009/09/opensim-in-a-web-page-for-everyone/comment-page-1/#comment-8470</link>
		<dc:creator>Nebadon Izumi</dc:creator>
		<pubDate>Thu, 01 Oct 2009 20:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=447#comment-8470</guid>
		<description>I shot some video of this browser in action on osgrid, few things to note there is still no inventory access, i was unable to chat, and i could not leave Lbsa Plaza, but here is a quick video I shot of what it looks like on osgrid, http://nebadon2025.com/osgvid/3DI.osgrid.org.001.mp4 , still quite a ways to go, but its a good start, sort of reminds me of the old Dos game &quot;Out of this world&quot; or &quot;FlashbacK&quot;</description>
		<content:encoded><![CDATA[<p>I shot some video of this browser in action on osgrid, few things to note there is still no inventory access, i was unable to chat, and i could not leave Lbsa Plaza, but here is a quick video I shot of what it looks like on osgrid, <a href="http://nebadon2025.com/osgvid/3DI.osgrid.org.001.mp4" rel="nofollow">http://nebadon2025.com/osgvid/3DI.osgrid.org.001.mp4</a> , still quite a ways to go, but its a good start, sort of reminds me of the old Dos game &#8220;Out of this world&#8221; or &#8220;FlashbacK&#8221;</p>
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