Adam Frisby

Vehicles, Sculpty Terrain, Megaregions

with 6 comments

Sculpty Megaregion Terrain

Kitto Flora deserves some major kudos for recent developments with OpenSim vehicles. Not only do they work, but the revised car script I toyed with earlier today – was actually quite usable; and dare I say it? good. All of this is thanks to Kitto’s work refining and improving the vehicle functions and how they interrelate with the internal ODE physics engine.

I could speculate here, and say if you were a decent vehicle coder – you could probably do some amazing things with OpenSim these days. So what happens if you combine these new vehicles, with Teravus’s recent mega regions code, and my sculpty terrain code (with mods from nebadon)? This. (Recommend jumping to about 4:40)

(Edit: Added a new link to the video – 22/09/09)

I probably do not need to go into too much detail here – the above is a 3x3 megaregion, using 576 physical sculpts, Kitto’s latest ODE mods & vehicle script – running on a home users cable connection; with several people driving around at once. Not only does it work – it suprisingly works well. I expect a more skilled texture artist could pull some amazing things off with the sculpty terrain code – the terrain is just a quick output from L3DT done by Nebadon.

The vehicle code isnt in trunk quite yet – but if you ask around in #osgrid, I’m sure someone can point you to the github account where you can get the ODE patches. I’m sure much like mega-regions, it will be in trunk soon enough.

Sculpty Megaregion Terrain

Credits: Kitto Flora (vehicles), Teravus (megaregions), Nebadon (video, hosting, testing, sculpty terrain), Bri Hasp & Hiro Protagonist (hosting & testing), Myself (sculpty terrain generator).

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Written by Adam Frisby

September 22nd, 2009 at 6:37 am

6 Responses to 'Vehicles, Sculpty Terrain, Megaregions'

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  1. Thanks for this interesting piece of news. Sounds very exciting.

    I tried to watch the video but it says the video has been removed. Also I am already aware of megaregions and likewise that work was being done on Vehicles, but the scuplty terrain generator is a new one on me. Any chance of a link to somewhere explaining what that is all about.

    So many new things…. wonderful!

    Now if only a new realease of 0.6.7 was declared I could upgrade my grid to try them all (I am being good as a production grid operator and refraining from following bleading edge releases as recommended)

    Bob Wellman

    22 Sep 09 at 7:15 am

  2. Yes great news and a trifecta at that I hope it is paying well :-) I know it will in the long run,.. it is absolutely amazing all the goodies happening in Opensim at the moment. Agreeing with Bob a bit more on the sculpty terrain generator would be fantastic.
    Thank you for the good news
    Now the next race at ….. ahh hell wrong forum sorry:-)

    Per Pegler

    22 Sep 09 at 8:20 am

  3. Is this sculpty terrain code you mention available somewhere Adam? Would love to play with it if it is. :)

    Marcus Llewellyn

    23 Sep 09 at 8:00 pm

  4. Hey this is neat. As soon as someone records truck/motorcycle/boat races a la first-person-shooter-style point of view, then I suspect typical computer users will be able to see value. My suggestion? Try any of those with physics turned on for at least mud, splashy waves, and sound (e.g., something other than air guitar or thrasher music score). Props for who ever can leave burn outs on the pavement, or tire tracks over the sand dunes. OpenSim

    Bwild

    28 Sep 09 at 7:29 am

  5. Ditto for me. Please more information about the sculptie terrain. :-)

    Shack Dougall

    30 Sep 09 at 7:16 pm

  6. Sorry for the delayed approvals on comments here – had a hellishly busy week.

    I will do a post on the sculpty terrain generator – right now it’s just a private tool I wrote for Nebadon who then hacked it up into something useful; which I then rewrote from scratch. The code will be posted on github sometime soon (next few days I’ll write a post on it).

    Part II of this post should be online this weekend (long weekend here, so I’m taking advantage of it to work on some pet projects like this)

    Adam Frisby

    30 Sep 09 at 11:43 pm

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