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	<title>Comments on: Vehicles, Sculpty Terrain, Megaregions</title>
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	<link>http://www.adamfrisby.com/blog/2009/09/vehicles-sculpty-terrain-megaregions/</link>
	<description>ZOMGWTFHAI</description>
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		<title>By: Adam Frisby</title>
		<link>http://www.adamfrisby.com/blog/2009/09/vehicles-sculpty-terrain-megaregions/comment-page-1/#comment-8466</link>
		<dc:creator>Adam Frisby</dc:creator>
		<pubDate>Wed, 30 Sep 2009 23:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=430#comment-8466</guid>
		<description>Sorry for the delayed approvals on comments here - had a hellishly busy week.

I will do a post on the sculpty terrain generator - right now it&#039;s just a private tool I wrote for Nebadon who then hacked it up into something useful; which I then rewrote from scratch. The code will be posted on github sometime soon (next few days I&#039;ll write a post on it).

Part II of this post should be online this weekend (long weekend here, so I&#039;m taking advantage of it to work on some pet projects like this)</description>
		<content:encoded><![CDATA[<p>Sorry for the delayed approvals on comments here &#8211; had a hellishly busy week.</p>
<p>I will do a post on the sculpty terrain generator &#8211; right now it&#8217;s just a private tool I wrote for Nebadon who then hacked it up into something useful; which I then rewrote from scratch. The code will be posted on github sometime soon (next few days I&#8217;ll write a post on it).</p>
<p>Part II of this post should be online this weekend (long weekend here, so I&#8217;m taking advantage of it to work on some pet projects like this)</p>
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		<title>By: Shack Dougall</title>
		<link>http://www.adamfrisby.com/blog/2009/09/vehicles-sculpty-terrain-megaregions/comment-page-1/#comment-8465</link>
		<dc:creator>Shack Dougall</dc:creator>
		<pubDate>Wed, 30 Sep 2009 19:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=430#comment-8465</guid>
		<description>Ditto for me.  Please more information about the sculptie terrain. :-)</description>
		<content:encoded><![CDATA[<p>Ditto for me.  Please more information about the sculptie terrain. <img src='http://www.adamfrisby.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: Bwild</title>
		<link>http://www.adamfrisby.com/blog/2009/09/vehicles-sculpty-terrain-megaregions/comment-page-1/#comment-8459</link>
		<dc:creator>Bwild</dc:creator>
		<pubDate>Mon, 28 Sep 2009 07:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=430#comment-8459</guid>
		<description>Hey this is neat. As soon as someone records truck/motorcycle/boat races a la first-person-shooter-style point of view, then I suspect typical computer users will be able to see value. My suggestion? Try any of those with physics turned on for at least mud, splashy waves, and sound (e.g., something other than air guitar or thrasher music score). Props for who ever can leave burn outs on the pavement, or tire tracks over the sand dunes. OpenSim</description>
		<content:encoded><![CDATA[<p>Hey this is neat. As soon as someone records truck/motorcycle/boat races a la first-person-shooter-style point of view, then I suspect typical computer users will be able to see value. My suggestion? Try any of those with physics turned on for at least mud, splashy waves, and sound (e.g., something other than air guitar or thrasher music score). Props for who ever can leave burn outs on the pavement, or tire tracks over the sand dunes. OpenSim</p>
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		<title>By: Marcus Llewellyn</title>
		<link>http://www.adamfrisby.com/blog/2009/09/vehicles-sculpty-terrain-megaregions/comment-page-1/#comment-8450</link>
		<dc:creator>Marcus Llewellyn</dc:creator>
		<pubDate>Wed, 23 Sep 2009 20:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=430#comment-8450</guid>
		<description>Is this sculpty terrain code you mention available somewhere Adam? Would love to play with it if it is. :)</description>
		<content:encoded><![CDATA[<p>Is this sculpty terrain code you mention available somewhere Adam? Would love to play with it if it is. <img src='http://www.adamfrisby.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Per Pegler</title>
		<link>http://www.adamfrisby.com/blog/2009/09/vehicles-sculpty-terrain-megaregions/comment-page-1/#comment-8448</link>
		<dc:creator>Per Pegler</dc:creator>
		<pubDate>Tue, 22 Sep 2009 08:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=430#comment-8448</guid>
		<description>Yes great news and a trifecta at that I hope it is paying well :-) I know it will in the long run,..  it is absolutely amazing all the goodies happening in Opensim at the moment. Agreeing with Bob a bit more on the sculpty  terrain generator would be fantastic.
Thank you for the good news
Now the next race at ..... ahh hell wrong forum sorry:-)</description>
		<content:encoded><![CDATA[<p>Yes great news and a trifecta at that I hope it is paying well <img src='http://www.adamfrisby.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  I know it will in the long run,..  it is absolutely amazing all the goodies happening in Opensim at the moment. Agreeing with Bob a bit more on the sculpty  terrain generator would be fantastic.<br />
Thank you for the good news<br />
Now the next race at &#8230;.. ahh hell wrong forum sorry:-)</p>
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		<title>By: Bob Wellman</title>
		<link>http://www.adamfrisby.com/blog/2009/09/vehicles-sculpty-terrain-megaregions/comment-page-1/#comment-8447</link>
		<dc:creator>Bob Wellman</dc:creator>
		<pubDate>Tue, 22 Sep 2009 07:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=430#comment-8447</guid>
		<description>Thanks for this interesting piece of news. Sounds very exciting.

I tried to watch the video but it says the video has been removed. Also I am already aware of megaregions and likewise that work was being done on Vehicles, but the scuplty terrain generator is a new one on me. Any chance of a link to somewhere explaining what that is all about.

So many new things.... wonderful!

Now if only a new realease of 0.6.7 was declared I could upgrade my grid to try them all (I am being good as a production grid operator and refraining from following bleading edge releases as recommended)</description>
		<content:encoded><![CDATA[<p>Thanks for this interesting piece of news. Sounds very exciting.</p>
<p>I tried to watch the video but it says the video has been removed. Also I am already aware of megaregions and likewise that work was being done on Vehicles, but the scuplty terrain generator is a new one on me. Any chance of a link to somewhere explaining what that is all about.</p>
<p>So many new things&#8230;. wonderful!</p>
<p>Now if only a new realease of 0.6.7 was declared I could upgrade my grid to try them all (I am being good as a production grid operator and refraining from following bleading edge releases as recommended)</p>
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