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	<title>Comments on: 10 Predictions for VW&#8217;s and OpenSim in 2010</title>
	<atom:link href="http://www.adamfrisby.com/blog/2009/12/10-predictions-for-vws-and-opensim-in-2010/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.adamfrisby.com/blog/2009/12/10-predictions-for-vws-and-opensim-in-2010/</link>
	<description>ZOMGWTFHAI</description>
	<lastBuildDate>Tue, 15 Jun 2010 00:36:58 +0000</lastBuildDate>
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		<title>By: Vanish</title>
		<link>http://www.adamfrisby.com/blog/2009/12/10-predictions-for-vws-and-opensim-in-2010/comment-page-1/#comment-8759</link>
		<dc:creator>Vanish</dc:creator>
		<pubDate>Wed, 03 Mar 2010 20:32:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=509#comment-8759</guid>
		<description>It seems your first prediction already came true: http://www.prod.there.com/info/announcement</description>
		<content:encoded><![CDATA[<p>It seems your first prediction already came true: <a href="http://www.prod.there.com/info/announcement" rel="nofollow">http://www.prod.there.com/info/announcement</a></p>
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		<title>By: Adam Frisby</title>
		<link>http://www.adamfrisby.com/blog/2009/12/10-predictions-for-vws-and-opensim-in-2010/comment-page-1/#comment-8679</link>
		<dc:creator>Adam Frisby</dc:creator>
		<pubDate>Tue, 05 Jan 2010 14:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=509#comment-8679</guid>
		<description>Both. Although your going to get a lot better performance out of the dedicated environment than a desktop PC or VPS. (Really I make those calls based on a dedicated hosting environment.)</description>
		<content:encoded><![CDATA[<p>Both. Although your going to get a lot better performance out of the dedicated environment than a desktop PC or VPS. (Really I make those calls based on a dedicated hosting environment.)</p>
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		<title>By: Rock Vacirca</title>
		<link>http://www.adamfrisby.com/blog/2009/12/10-predictions-for-vws-and-opensim-in-2010/comment-page-1/#comment-8678</link>
		<dc:creator>Rock Vacirca</dc:creator>
		<pubDate>Tue, 05 Jan 2010 14:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=509#comment-8678</guid>
		<description>Adam,

Those concurrency figures for Opensim: are those for OpenSim in standalone mode, i.e residing on the same PC as the viewer, or do you also include OpenSim residing on a VPS or dedicated server as well?

Rock</description>
		<content:encoded><![CDATA[<p>Adam,</p>
<p>Those concurrency figures for Opensim: are those for OpenSim in standalone mode, i.e residing on the same PC as the viewer, or do you also include OpenSim residing on a VPS or dedicated server as well?</p>
<p>Rock</p>
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		<title>By: Marcus Llewellyn</title>
		<link>http://www.adamfrisby.com/blog/2009/12/10-predictions-for-vws-and-opensim-in-2010/comment-page-1/#comment-8644</link>
		<dc:creator>Marcus Llewellyn</dc:creator>
		<pubDate>Wed, 30 Dec 2009 03:59:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=509#comment-8644</guid>
		<description>@thought: I&#039;m neither willing or honestly competent to comment on LL&#039;s server technology. Since their server is a closed technology, any comparison is speculative at best. I can only say that OpenSim has delivered on many of it&#039;s promises, and gives every sign of continuing to do so.

@hypatiaa: I wasn&#039;t trying to confuse the two. I do recognize that there are many use cases for the OpenSim platform, and that OSgrid is but one of many.

I really was not aware that modrex has seen all that much use. Not saying it isn&#039;t used, only that I haven&#039;t seen it. Believe me, I&#039;m all for meshes making headway into OpenSim, and I would *love* to start using it myself, but am simply holding back until OSgrid has full support for it. 

I also did not mean to imply that people should not be able to use closed, proprietary technologies with OpenSim. The BSD license is meant, in part, to enable such use and I support that 100%.

On the other hand, as a hobbyist over at OSgrid, I&#039;d hate to be left drooling over nifty trees or awesome new terrain possibilities but be unable to use them myself without forking over hefty fees.</description>
		<content:encoded><![CDATA[<p>@thought: I&#8217;m neither willing or honestly competent to comment on LL&#8217;s server technology. Since their server is a closed technology, any comparison is speculative at best. I can only say that OpenSim has delivered on many of it&#8217;s promises, and gives every sign of continuing to do so.</p>
<p>@hypatiaa: I wasn&#8217;t trying to confuse the two. I do recognize that there are many use cases for the OpenSim platform, and that OSgrid is but one of many.</p>
<p>I really was not aware that modrex has seen all that much use. Not saying it isn&#8217;t used, only that I haven&#8217;t seen it. Believe me, I&#8217;m all for meshes making headway into OpenSim, and I would *love* to start using it myself, but am simply holding back until OSgrid has full support for it. </p>
<p>I also did not mean to imply that people should not be able to use closed, proprietary technologies with OpenSim. The BSD license is meant, in part, to enable such use and I support that 100%.</p>
<p>On the other hand, as a hobbyist over at OSgrid, I&#8217;d hate to be left drooling over nifty trees or awesome new terrain possibilities but be unable to use them myself without forking over hefty fees.</p>
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		<title>By: Redshift</title>
		<link>http://www.adamfrisby.com/blog/2009/12/10-predictions-for-vws-and-opensim-in-2010/comment-page-1/#comment-8631</link>
		<dc:creator>Redshift</dc:creator>
		<pubDate>Tue, 29 Dec 2009 00:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=509#comment-8631</guid>
		<description>In regards to user base and content production...

OpenVW&#039;s needs to attract content creators to sell their goods and vice versa where as OpenVWs need a large attractive user base willing to purchase items to pull content creators/salers overs. But, there&#039;s something I am wondering about...

With all the &quot;real&quot; money spent over in the Second Life grid, I would be curious to see how people react to the thought of creating a whole &#039;nother avatar considering all the real-world money spent in SL as it stands already. Of course, this doesn&#039;t speak for everyone but people do spend a LOT of real-world money in SL.

I doubt there is a way to transfer content over to OpenVMs with SL content permissions in place. I was thinking of some sort of cross world &quot;proof of purchase&quot; mechanism but not quite sure on that.

This also sort of touches on the prediction to Royalty Free Licensing. It will be interesting to see how that turns out.</description>
		<content:encoded><![CDATA[<p>In regards to user base and content production&#8230;</p>
<p>OpenVW&#8217;s needs to attract content creators to sell their goods and vice versa where as OpenVWs need a large attractive user base willing to purchase items to pull content creators/salers overs. But, there&#8217;s something I am wondering about&#8230;</p>
<p>With all the &#8220;real&#8221; money spent over in the Second Life grid, I would be curious to see how people react to the thought of creating a whole &#8216;nother avatar considering all the real-world money spent in SL as it stands already. Of course, this doesn&#8217;t speak for everyone but people do spend a LOT of real-world money in SL.</p>
<p>I doubt there is a way to transfer content over to OpenVMs with SL content permissions in place. I was thinking of some sort of cross world &#8220;proof of purchase&#8221; mechanism but not quite sure on that.</p>
<p>This also sort of touches on the prediction to Royalty Free Licensing. It will be interesting to see how that turns out.</p>
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		<title>By: Adam Frisby</title>
		<link>http://www.adamfrisby.com/blog/2009/12/10-predictions-for-vws-and-opensim-in-2010/comment-page-1/#comment-8622</link>
		<dc:creator>Adam Frisby</dc:creator>
		<pubDate>Sat, 26 Dec 2009 07:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=509#comment-8622</guid>
		<description>@thought: I&#039;d say it&#039;s probably not any single feature - but I would say that our multi-threaded model gives us a good edge over SLs single-threaded daemon as processors come equipped with more and more cores.

I would say most of the bottlenecks that exist today are just a matter of classifying which threads should be doing exactly what and when. Which is something I know is getting a lot of close attention lately (and the reason I&#039;d feel confident attempting to break 150+ users at once).</description>
		<content:encoded><![CDATA[<p>@thought: I&#8217;d say it&#8217;s probably not any single feature &#8211; but I would say that our multi-threaded model gives us a good edge over SLs single-threaded daemon as processors come equipped with more and more cores.</p>
<p>I would say most of the bottlenecks that exist today are just a matter of classifying which threads should be doing exactly what and when. Which is something I know is getting a lot of close attention lately (and the reason I&#8217;d feel confident attempting to break 150+ users at once).</p>
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		<title>By: hypatiaa</title>
		<link>http://www.adamfrisby.com/blog/2009/12/10-predictions-for-vws-and-opensim-in-2010/comment-page-1/#comment-8620</link>
		<dc:creator>hypatiaa</dc:creator>
		<pubDate>Sat, 26 Dec 2009 04:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=509#comment-8620</guid>
		<description>Marcus, you are confusing OpenSim with OSGrid. I use OpenSim but I run my own sims standalone. I suspect standalone and private network usage outnumbers those who connect to a grid.</description>
		<content:encoded><![CDATA[<p>Marcus, you are confusing OpenSim with OSGrid. I use OpenSim but I run my own sims standalone. I suspect standalone and private network usage outnumbers those who connect to a grid.</p>
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		<title>By: thought</title>
		<link>http://www.adamfrisby.com/blog/2009/12/10-predictions-for-vws-and-opensim-in-2010/comment-page-1/#comment-8617</link>
		<dc:creator>thought</dc:creator>
		<pubDate>Fri, 25 Dec 2009 14:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=509#comment-8617</guid>
		<description>@Adam:

Then let me repeat my question to Marcus from above: What are the technical deficiencies of Second Life, or the technical advantages of OpenSim, that would make that possible?</description>
		<content:encoded><![CDATA[<p>@Adam:</p>
<p>Then let me repeat my question to Marcus from above: What are the technical deficiencies of Second Life, or the technical advantages of OpenSim, that would make that possible?</p>
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		<title>By: Adam Frisby</title>
		<link>http://www.adamfrisby.com/blog/2009/12/10-predictions-for-vws-and-opensim-in-2010/comment-page-1/#comment-8616</link>
		<dc:creator>Adam Frisby</dc:creator>
		<pubDate>Fri, 25 Dec 2009 11:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=509#comment-8616</guid>
		<description>I think surpassing SL on that angle is not only possible, but quite achievable. I suspect we could be doing 150 today providing we were fairly careful about how we set the system up and put some modest hardware in play.</description>
		<content:encoded><![CDATA[<p>I think surpassing SL on that angle is not only possible, but quite achievable. I suspect we could be doing 150 today providing we were fairly careful about how we set the system up and put some modest hardware in play.</p>
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		<title>By: thought</title>
		<link>http://www.adamfrisby.com/blog/2009/12/10-predictions-for-vws-and-opensim-in-2010/comment-page-1/#comment-8615</link>
		<dc:creator>thought</dc:creator>
		<pubDate>Fri, 25 Dec 2009 10:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=509#comment-8615</guid>
		<description>@Marcus:
Assuming that is true, how do you explain the fact that Second Life&#039;s performance will be so much worse?</description>
		<content:encoded><![CDATA[<p>@Marcus:<br />
Assuming that is true, how do you explain the fact that Second Life&#8217;s performance will be so much worse?</p>
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