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	<title>Adam Frisby &#187; realXtend</title>
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	<description>ZOMGWTFHAI</description>
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		<title>SimHost.com &#8211; OpenSim &amp; realXtend Hosting</title>
		<link>http://www.adamfrisby.com/blog/2009/09/simhost-com-opensim-realxtend-hosting/</link>
		<comments>http://www.adamfrisby.com/blog/2009/09/simhost-com-opensim-realxtend-hosting/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 12:13:20 +0000</pubDate>
		<dc:creator>Adam Frisby</dc:creator>
				<category><![CDATA[OSGrid]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[SimHost]]></category>
		<category><![CDATA[Work]]></category>
		<category><![CDATA[realXtend]]></category>
		<category><![CDATA[hosting]]></category>
		<category><![CDATA[new]]></category>
		<category><![CDATA[realxtend]]></category>
		<category><![CDATA[servers]]></category>

		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=421</guid>
		<description><![CDATA[
We&#8217;ve just launched our brand-new OpenSim &#38; realXtend hosting service &#8211; at what we think are pretty decent rates. $49.95/mo gets you 1024MB of dedicated memory plus a dedicated processor core, including fully managed OpenSim support. James Stallings (a veteran OpenSim sys-admin and grid operator for OSgrid) is managing the operations side and providing full-time [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-422" title="SimHost.com Banner" src="http://www.adamfrisby.com/blog/wp-content/uploads/simhost_banner.png" alt="SimHost.com Banner" width="675" height="71" /></p>
<p>We&#8217;ve just launched our brand-new OpenSim &amp; realXtend hosting service &#8211; at what we think are pretty decent rates. $49.95/mo gets you 1024MB of dedicated memory plus a dedicated processor core, including fully managed OpenSim support. James Stallings (a veteran OpenSim sys-admin and grid operator for OSgrid) is managing the operations side and providing full-time dedicated support for SimHost.</p>
<p>So what&#8217;s that price get you?</p>
<ul>
<li>Fully Managed Support (we&#8217;ll deal with sim crashes, and keeping your simulator alive.)</li>
<li>Regular Updates of the official OpenSim Software (we know you like the latest shinies &#8211; so we can provide them)</li>
<li>Good Quality Hardware &#8211; 1GB of dedicated memory + 1 Processor Core is our &#8216;minimum&#8217;.</li>
<li>Warm fuzzy feeling that money you pay is going to feeding OpenSim developers (our profits are being reinvested in the platform)</li>
<li>Grid Agnostic Connections &#8211; Run your own grid (Standalone), Connect to OSGrid or any other public grid. It&#8217;s your choice. We wont force you into our own private grid.</li>
</ul>
<p>For a little bit extra per month, we have a premium plan that includes 4 regions, the option to use modular realxtend (modrex &#8212; not compatible with some other features, just ask us.) and the option for us to run versions that aren&#8217;t quite properly tested yet (they require more support on our behalf, hence the higher rate.) &#8211; such as megaregions and other more experimental features (we&#8217;ll need to talk with you about risks first though.)</p>
<p>If you input the promocode &#8220;ADAMFRISBY&#8221; (no quotes) you will get a bonus $5.00/mo off the pricing too. (So you can get our standard package for only $44.95/mo).</p>
<p>Web: <a href="http://www.simhost.com/">www.simhost.com</a><br />
Live &amp; Ticketed Support: <a href="http://www.simhost.com/support">www.simhost.com/support</a></p>
<p>If you have any questions &#8211; feel free to contact support and they will be happy to answer them.</p>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>ModRex 0.2A now in SVN</title>
		<link>http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/</link>
		<comments>http://www.adamfrisby.com/blog/2009/01/modrex-02a-now-in-svn/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 16:11:57 +0000</pubDate>
		<dc:creator>Adam Frisby</dc:creator>
				<category><![CDATA[realXtend]]></category>
		<category><![CDATA[modrex]]></category>
		<category><![CDATA[modules]]></category>
		<category><![CDATA[realxtend]]></category>

		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=105</guid>
		<description><![CDATA[A picture is of course worth a thousand words.

How to get it?
Please remember, this is alpha software. Not like OpenSim &#8216;it sort of kinda works&#8217; alpha, but really early code. It may break. It may trash your sim. It may kill small children. You have been warned. Please note, this requires a working realXtend authentication [...]]]></description>
			<content:encoded><![CDATA[<p>A picture is of course worth a thousand words.</p>
<p><img class="alignnone" title="Modular Rex - 0.2 Alpha" src="http://www.adamfrisby.com/modrex_0.2a.png" alt="" width="700" height="414" /></p>
<h3>How to get it?</h3>
<p>Please remember, <strong>this is alpha software</strong>. Not like OpenSim &#8216;it sort of kinda works&#8217; alpha, but really early code. It may break. It may trash your sim. It may kill small children. You have been warned. Please note, this requires a working realXtend authentication server &#8211; if you have a dedicated server on a public IP, you may use the &#8216;<a href="http://users.realxtend.net/rexauth/Register.aspx">users.realxtend.net</a>&#8216; service, otherwise a copy of the auth server is included with the standard realXtend server package.</p>
<p><strong>SVN</strong> &#8211; ModRex is only availible via SVN at the moment.<br />
<tt>svn checkout http://forge.opensimulator.org/svn/modrex/branches/0.2-alpha/</tt></p>
<h3>Known Issues</h3>
<p>This version is not compatible with the Second Life viewer at all due to the Auth server dependency, installing modrex will disable SL based logins. This is a known issue and will be fixed in the next release.</p>
<h3>Final Note</h3>
<p>This is a preview release and does not construe a final public version not something in search of widespread testing, we&#8217;re still actively working on this &#8211; a more polished final version is currently in progress which I will encourage widespread testing. This version is not feature-complete with realXtend 0.4 &#8211; if you want to use realXtend features in a production or semiproduction environment, I would recommend using the standard server software for the moment.</p>
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		<slash:comments>5</slash:comments>
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		<title>Modular Rex Continued</title>
		<link>http://www.adamfrisby.com/blog/2009/01/modular-rex-continued/</link>
		<comments>http://www.adamfrisby.com/blog/2009/01/modular-rex-continued/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 21:43:17 +0000</pubDate>
		<dc:creator>Adam Frisby</dc:creator>
				<category><![CDATA[realXtend]]></category>
		<category><![CDATA[modrex]]></category>
		<category><![CDATA[modules]]></category>
		<category><![CDATA[realxtend]]></category>

		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=92</guid>
		<description><![CDATA[So, we&#8217;re hitting the point where our current work is nearing closure with the Modular Rex code &#8211; the biggest thing worth noting right now is some new extensions to allow extra rex properties to be attached to objects. This wasnt implemented quite how I originally envisioned &#8211; I ran into some issues where subclassing [...]]]></description>
			<content:encoded><![CDATA[<p>So, we&#8217;re hitting the point where our current work is nearing closure with the Modular Rex code &#8211; the biggest thing worth noting right now is some new extensions to allow extra rex properties to be attached to objects. This wasnt implemented quite how I originally envisioned &#8211; I ran into some issues where subclassing something simply wasnt practical. While it was possible to do &#8211; the number of workarounds required to keep it running in the long term pushed the work in another simpler direction.</p>
<p><img class="alignnone" title="realXtend SOG-SOPd" src="http://www.gwala.net/rex_sogsop.png" alt="" width="700" height="436" /></p>
<p>The above shows an object stored in ModRex with the additional properties set &#8212; to handle this, we&#8217;re actually using a second Entity array inside of a module, which monitors agent connections and feeds the array to anyone who can parse it (ie Rex-derived clients). Why not subclass? The short answer here is we &#8216;construct&#8217; SceneObjectPart classes in a wide variety of places &#8211; including serialisers. Replacing all those references with a ISOPFactory class required making a few too many changes for me to be comfortable with. I&#8217;d argue it needs to be done from an architectural perspective, however we&#8217;re also discussing doing a SceneObject overhaul, and it would be foolish to do such a work when the replacement is nearby.</p>
<p>So &#8211; what still needs to be done? Well there&#8217;s still the matter of the CommsManager &#8211; right now we can use the local comms manager to access inventory ala standalone-mode, however this does require a degree of database synchronisation between your OpenSim UserDB, and the authentication server. In the long term some bigger changes are needed &#8211; most notably, I would like to &#8216;do away&#8217; with the use of UUID&#8217;s as usernames and move to the more logical (and unique) Rex Account schema (user@host).</p>
<p>Finally &#8211; there&#8217;s some nifty parts to ModularRex which I hope to expose to configuration options soon, and that&#8217;s breaking up the features more thouroughly. There&#8217;s a number of people who want to use Rex features like their avatars and/or meshes, but dont want to rely on the Rex Authentication system &#8212; internally this is quite possible to do and once the main pieces are all signed off, that&#8217;s one area we&#8217;d like to work on.</p>
<h3>Update #1: Better Screenshot</h3>
<p>OK, so I managed to get OpenSim&#8217;s asset system working with modrex again, so Meshes are now sort-of working with modrex (albeit buggy). [<a href="http://www.adamfrisby.com/untextured_modrex_bunny.png">Clicky</a>]</p>
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		<slash:comments>4</slash:comments>
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