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	<title>Adam Frisby &#187; 3di</title>
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		<title>OpenSim-in-a-Web-Page for everyone.</title>
		<link>http://www.adamfrisby.com/blog/2009/09/opensim-in-a-web-page-for-everyone/</link>
		<comments>http://www.adamfrisby.com/blog/2009/09/opensim-in-a-web-page-for-everyone/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 23:40:32 +0000</pubDate>
		<dc:creator>Adam Frisby</dc:creator>
				<category><![CDATA[Idealist]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[3di]]></category>
		<category><![CDATA[irrlicht]]></category>
		<category><![CDATA[openviewer]]></category>
		<category><![CDATA[osgrid]]></category>
		<category><![CDATA[rei]]></category>
		<category><![CDATA[viewer]]></category>
		<category><![CDATA[viewers]]></category>

		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=447</guid>
		<description><![CDATA[
3Di &#8211; the Japanese OpenSim development company just opened the code up for their brand new in-a-browser viewer for OpenSim. It&#8217;s written in C#, has plugins for IE and Firefox; and is loosely based on the OpenSim-core team&#8217;s &#8220;Idealist Viewer&#8221;, which uses the Irrlicht 3D engine.
3Di&#8217;s innovations have been adding proper avatar support (albeit not [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-448" style="border: 0pt none;" title="&quot;Rei&quot; Kanji" src="http://www.adamfrisby.com/blog/wp-content/uploads/reilogo.jpg" alt="&quot;Rei&quot; Kanji" width="80" height="80" /></p>
<p>3Di &#8211; the Japanese OpenSim development company just opened the code up for their brand new in-a-browser viewer for OpenSim. It&#8217;s written in C#, has plugins for IE and Firefox; and is loosely based on the OpenSim-core team&#8217;s &#8220;Idealist Viewer&#8221;, which uses the Irrlicht 3D engine.</p>
<p>3Di&#8217;s innovations have been adding proper avatar support (albeit not the SL ones), improving the framerate fairly dramatically; and of course embedding it into a browser. It&#8217;s named &#8220;Rei&#8221; after the Japanese number for &#8216;Zero&#8217; &#8211; and code is availible under a standard 3-Clause BSD license.</p>
<p>There&#8217;s already been a lot of news out there for the announcement of OpenViewer itself &#8211; so I probably wont go into too much detail; other than it lets you embed a 3D OpenSim space onto an arbitrary website &#8211; something which combined with say OpenID or anonymous login, could do wonders for increasing userbase concurrencies on OpenSim deployments.</p>
<p><a href="http://www.adamfrisby.com/blog/wp-content/uploads/ov-outdoor.png"><img class="alignnone size-thumbnail wp-image-451" title="OpenViewer Outdoor Screenshot" src="http://www.adamfrisby.com/blog/wp-content/uploads/ov-outdoor-680x306.png" alt="OpenViewer Outdoor Screenshot" width="680" height="306" /></a></p>
<p>OpenViewer has a couple of nifty extensions to the protocol like Mesh support &#8211; which uses the Irrlicht Model Format (realXtend uses the OGRE Model &amp; Material Format, SL is planning to use the OBJ format &#8211; but dont expect anything for another year or two.); I&#8217;m not entirely sure how that plays into the building editor &#8211; specifically how you upload &amp; use them, but I&#8217;m sure that will be clarified in forthcoming documentation. It will be interesting to see how well it performs on some big complicated sims (like say one of Shenlei&#8217;s behemoths), in theory it might behave a little bit better on the server, since libsl handles packeting a lot more sanely (and in lower volume) than the official viewer does.</p>
<p>There&#8217;s been some discussion in addition on the opensim-dev mailing list about getting realXtend &amp; Rei both standardising on a common mesh format; COLLADA has been suggested &#8211; but the level of filesize bloat raises concerns for realtime streaming downloads of complicated regions.</p>
<p><strong>Site:</strong> <a href="http://www.3di-rei.org">http://www.3di-rei.org</a> (code &amp; instructions)</p>
<p><strong>Press Release (English):</strong> <a href="http://www.3di.jp/en/news/2009093001.html">http://www.3di.jp/en/news/2009093001.html</a></p>
<p>Hopefully in the coming weeks, we can look at ways of embedding this into the OpenSim &amp; OSgrid websites as a quick way to &#8216;try out&#8217; the sims.</p>
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