<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Adam Frisby &#187; hypergrid</title>
	<atom:link href="http://www.adamfrisby.com/blog/tag/hypergrid/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.adamfrisby.com/blog</link>
	<description>ZOMGWTFHAI</description>
	<lastBuildDate>Sat, 26 Dec 2009 07:02:09 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>DTL-PayPal (or how you can transfer money in a virtual world without significant risk.)</title>
		<link>http://www.adamfrisby.com/blog/2009/10/dtl-paypal-or-how-you-can-transfer-money-in-a-virtual-world-without-significant-risk/</link>
		<comments>http://www.adamfrisby.com/blog/2009/10/dtl-paypal-or-how-you-can-transfer-money-in-a-virtual-world-without-significant-risk/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 12:32:24 +0000</pubDate>
		<dc:creator>Adam Frisby</dc:creator>
				<category><![CDATA[DeepThink]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[coding]]></category>
		<category><![CDATA[currency]]></category>
		<category><![CDATA[hypergrid]]></category>
		<category><![CDATA[module]]></category>
		<category><![CDATA[osgrid]]></category>
		<category><![CDATA[paypal]]></category>

		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=473</guid>
		<description><![CDATA[WARNING:
What is being described below is dealing in real currency &#8211; you owe it to yourself if you plan to use this, to understand how it works, and perform your own risk assessment. The module is completely unsupported and unwarrantied. Use it at your own risk.

Suppose you are a user of one of the Open [...]]]></description>
			<content:encoded><![CDATA[<h3><span style="color: #ff0000;">WARNING:</span></h3>
<p>What is being described below is dealing in real currency &#8211; you owe it to yourself if you plan to use this, to understand how it works, and perform your own risk assessment. The module is completely unsupported and unwarrantied. Use it at your own risk.</p>
<p><a href="http://www.adamfrisby.com/blog/wp-content/uploads/paypal-example.png"><img class="alignnone size-thumbnail wp-image-493" title="PayPal Demonstration - Paying US$0.50 into an object." src="http://www.adamfrisby.com/blog/wp-content/uploads/paypal-example-535x500.png" alt="PayPal Demonstration - Paying US$0.50 into an object." width="535" height="500" /></a></p>
<p>Suppose you are a user of one of the Open Grids or Hypergrid system &#8211; and you want to purchase an item, pay into an object, or otherwise transact business where a real currency transfer occurs somewhere down the line. Up until now, in all environments you are reliant on trusting a third party to act as a middleman, providing some currency-equivilent (such as say V$, L$ or whatever.).</p>
<p>The problems with this scenario is that that currency is at best backed by a single corporate entity (and even then they may not choose to &#8216;back&#8217; it at all) &#8211; leaving you exposed in the event something goes wrong. This is compounded by the general trading size of these operators &#8211; tending to be sole-traders or small-business; the best scenario is one where neither the user nor the merchant needs to rely on a third party beyond the credit card processor.</p>
<p>Which is where DTL-PayPal comes in, this is a free (3-Clause BSD), open source module we&#8217;ve developed to solve this explicit problem. It uses PayPal as the backend for the transaction, and prices inworld goods in US cents. You pay me, OS$100 &#8211; and you get a bill for US$1.00 from PayPal. Every transaction needs to be confirmed by you with PayPal thus adding security into the system; in addition you don&#8217;t need to carry existing balances of &#8216;currency&#8217; in order to buy items &#8211; each item can be bought individually with a seperate transaction on your Credit Card for each purchase.</p>
<p>The transaction is a 2 step process for the user &#8211; which is illustrated in the diagram below. Step one, you &#8216;negotiate&#8217; the payment size &#8212; this is basically filling out the payment or &#8216;buy&#8217; dialog that the vendor or merchant has setup already. Step two is you will be asked to visit a special webpage (which links to one at PayPal) which sets up and pays the transaction. From a users perspective you need to do nothing more.</p>
<p><a href="http://www.adamfrisby.com/blog/wp-content/uploads/pp_paymentprocessing.png"><img class="alignnone size-full wp-image-474" title="Payment Processing Overview" src="http://www.adamfrisby.com/blog/wp-content/uploads/pp_paymentprocessing.png" alt="Payment Processing Overview" width="666" height="317" /></a></p>
<p>Steps 3 and 4 occur when PayPal has confirmed the transaction for you &#8211; once the payment is confirmed (usually within 10 seconds), PayPal notifies the module, which in turn completes the transaction, finally PayPal deposits the balance in the vendors account for immediate use.</p>
<p>Obviously the problems with inventory server issues, vendor malfunctions, etc still exist &#8211; but to a customer PayPal does allow you to dispute charges on non-delivery grounds (however beware doing this to scam the system &#8211; the merchant gets a chance at rebuttal and it can be a complicated process)</p>
<p>From a vendor perspective &#8211; the main drawback to this solution is cost, PayPal will charge you roughly $0.28 plus 2.2% for a standard account in order to process the transaction. On tiny transactions (such as one for $0.50, fee would be $0.31) this can add up to a significant portion of the transaction. For users using this exclusively, I highly recommend using a PayPal <a href="https://www.paypal.com/IntegrationCenter/ic_micropayments.html">MicroTransactions account</a> which has much lower fees (but certain additional terms &amp; conditions).</p>
<p>So, where can I get the code for this? It&#8217;s on my personal GitHub account (along with a few of my other goodies) &#8211; <a href="http://github.com/AdamFrisby/DTL-PayPal">http://github.com/AdamFrisby/DTL-PayPal</a> &#8211; I will add some further notes, first this module is currently somewhat hard coded to present a warning to the user about it&#8217;s experimental nature, remove this at your own risk. Second &#8211; OpenSim is still alpha software, you may run into other issues, so be prepared to handle them if you want to accept payments from users in it. This software has only been tested on the PayPal sandbox so far (and I recommend you do the same), however should work with the live version fine.</p>
<p>Enjoy.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.adamfrisby.com/blog/2009/10/dtl-paypal-or-how-you-can-transfer-money-in-a-virtual-world-without-significant-risk/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Building the Ringworld Racetrack &#8211; Part 1</title>
		<link>http://www.adamfrisby.com/blog/2009/09/building-the-ringworld-racetrack-part-1/</link>
		<comments>http://www.adamfrisby.com/blog/2009/09/building-the-ringworld-racetrack-part-1/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 06:45:02 +0000</pubDate>
		<dc:creator>Adam Frisby</dc:creator>
				<category><![CDATA[OSGrid]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[hypergrid]]></category>
		<category><![CDATA[megaregions]]></category>
		<category><![CDATA[osgrid]]></category>
		<category><![CDATA[ringworld racetrack]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=437</guid>
		<description><![CDATA[
One racetrack, a little over 4 square kilometers of space (or 4,194,304sqm). This is my first attempt to build something with a bit of scale to it, now that we&#8217;ve got mega-regions working in OpenSim. (and vehicles.)
To start with, I need a terrain large enough to encompass the entire area (there&#8217;s no way in hell [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adamfrisby.com/blog/wp-content/uploads/Snapshot_008b.jpg"><img class="alignnone size-thumbnail wp-image-445" title="The Racetrack" src="http://www.adamfrisby.com/blog/wp-content/uploads/Snapshot_008b-680x411.jpg" alt="The Racetrack" width="680" height="411" /></a></p>
<p>One racetrack, a little over 4 square kilometers of space (or 4,194,304sqm). This is my first attempt to build something with a bit of scale to it, now that we&#8217;ve got mega-regions working in OpenSim. (and vehicles.)</p>
<p>To start with, I need a terrain large enough to encompass the entire area (there&#8217;s no way in hell I&#8217;m manually terraforming this one) &#8211; courtesy of DeepThink, I have a license to World Machine Professional, a commercial terrain editing package that absolutely kicks ass. World Machine builds terrains in a semi-layered manner, then allows you to combine those through a railroad-style filter scheme.</p>
<p>Grabbing one of the World Machine samples as a base (since it had road layers already setup), I modified them and redrew the paths to build a 16&#215;4 sim (4096&#215;1024) terrain and rendered it. You can see the output in World Machine below, of course from this scale it doesn&#8217;t really do it justice.</p>
<p><a href="http://www.adamfrisby.com/blog/wp-content/uploads/ringworld_worldmachine.jpg"><img class="alignnone size-thumbnail wp-image-439" title="The racetrack in World Machine" src="http://www.adamfrisby.com/blog/wp-content/uploads/ringworld_worldmachine-680x389.jpg" alt="The racetrack in World Machine" width="680" height="389" /></a></p>
<p>Travelling at 55.5m/sec (200kph, 124mph) &#8211; you will cross into another region-sized space every 5 seconds; but the total racetrack length means that even at this speed it will take over a minute to complete, encompassing a minimum of 16 region-sized areas, which in turn is only a small subset of the entire space availible. Taking a picture of the terrain loaded into the mega region, you can see just how insignificant an avatar is at this scale.</p>
<p><img class="alignnone size-full wp-image-438" title="The Ringworld Racetrack - Untextured" src="http://www.adamfrisby.com/blog/wp-content/uploads/ringworld_terrain.jpg" alt="The Ringworld Racetrack - Untextured" width="680" height="412" /></p>
<p>This is compounded by the fact that the viewer refuses to put it&#8217;s &#8220;farclip&#8221; beyond about 4 sims distance, so at best you can see 1/4 of the track at once. The ringworld walls are each about 150m tall at this scale; and geographical features are quite recognisable as geographical features.</p>
<p>Of course, we can&#8217;t just leave it at that &#8211; to quote Mythbusters, &#8220;if it is worth doing, it is worth overdoing&#8221;, so I pulled up the terrain in world machine again, and decided to go a little bigger. I originally made it at 48&#215;4 sims, however had to crop back to 32&#215;4 due to my machine needing more memory to do the resulting 12,288 x 1024 terrain without swapping on disk constantly (resulting in a multi-hour render). For scale reference, the smaller of the two circles is about the dimensions of a single normal region.</p>
<p><a href="http://www.adamfrisby.com/blog/wp-content/uploads/ringworld_worldmachine2.jpg"><img class="alignnone size-thumbnail wp-image-441" title="A 32x4 Megaregion Version" src="http://www.adamfrisby.com/blog/wp-content/uploads/ringworld_worldmachine2-680x129.jpg" alt="A 32x4 Megaregion Version" width="680" height="129" /></a></p>
<p>Part 2 will cover texturing and detailing this race track, followed by some first impressions of how it behaves with Kitto&#8217;s new vehicle patches. Once I&#8217;m done with it, it will go up live on the Hypergrid (and probably OSgrid) for public perusal.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.adamfrisby.com/blog/2009/09/building-the-ringworld-racetrack-part-1/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>
