<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Adam Frisby &#187; ringworld racetrack</title>
	<atom:link href="http://www.adamfrisby.com/blog/tag/ringworld-racetrack/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.adamfrisby.com/blog</link>
	<description>ZOMGWTFHAI</description>
	<lastBuildDate>Sat, 26 Dec 2009 07:02:09 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Building the Ringworld Racetrack &#8211; Part 1</title>
		<link>http://www.adamfrisby.com/blog/2009/09/building-the-ringworld-racetrack-part-1/</link>
		<comments>http://www.adamfrisby.com/blog/2009/09/building-the-ringworld-racetrack-part-1/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 06:45:02 +0000</pubDate>
		<dc:creator>Adam Frisby</dc:creator>
				<category><![CDATA[OSGrid]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[hypergrid]]></category>
		<category><![CDATA[megaregions]]></category>
		<category><![CDATA[osgrid]]></category>
		<category><![CDATA[ringworld racetrack]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=437</guid>
		<description><![CDATA[
One racetrack, a little over 4 square kilometers of space (or 4,194,304sqm). This is my first attempt to build something with a bit of scale to it, now that we&#8217;ve got mega-regions working in OpenSim. (and vehicles.)
To start with, I need a terrain large enough to encompass the entire area (there&#8217;s no way in hell [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adamfrisby.com/blog/wp-content/uploads/Snapshot_008b.jpg"><img class="alignnone size-thumbnail wp-image-445" title="The Racetrack" src="http://www.adamfrisby.com/blog/wp-content/uploads/Snapshot_008b-680x411.jpg" alt="The Racetrack" width="680" height="411" /></a></p>
<p>One racetrack, a little over 4 square kilometers of space (or 4,194,304sqm). This is my first attempt to build something with a bit of scale to it, now that we&#8217;ve got mega-regions working in OpenSim. (and vehicles.)</p>
<p>To start with, I need a terrain large enough to encompass the entire area (there&#8217;s no way in hell I&#8217;m manually terraforming this one) &#8211; courtesy of DeepThink, I have a license to World Machine Professional, a commercial terrain editing package that absolutely kicks ass. World Machine builds terrains in a semi-layered manner, then allows you to combine those through a railroad-style filter scheme.</p>
<p>Grabbing one of the World Machine samples as a base (since it had road layers already setup), I modified them and redrew the paths to build a 16&#215;4 sim (4096&#215;1024) terrain and rendered it. You can see the output in World Machine below, of course from this scale it doesn&#8217;t really do it justice.</p>
<p><a href="http://www.adamfrisby.com/blog/wp-content/uploads/ringworld_worldmachine.jpg"><img class="alignnone size-thumbnail wp-image-439" title="The racetrack in World Machine" src="http://www.adamfrisby.com/blog/wp-content/uploads/ringworld_worldmachine-680x389.jpg" alt="The racetrack in World Machine" width="680" height="389" /></a></p>
<p>Travelling at 55.5m/sec (200kph, 124mph) &#8211; you will cross into another region-sized space every 5 seconds; but the total racetrack length means that even at this speed it will take over a minute to complete, encompassing a minimum of 16 region-sized areas, which in turn is only a small subset of the entire space availible. Taking a picture of the terrain loaded into the mega region, you can see just how insignificant an avatar is at this scale.</p>
<p><img class="alignnone size-full wp-image-438" title="The Ringworld Racetrack - Untextured" src="http://www.adamfrisby.com/blog/wp-content/uploads/ringworld_terrain.jpg" alt="The Ringworld Racetrack - Untextured" width="680" height="412" /></p>
<p>This is compounded by the fact that the viewer refuses to put it&#8217;s &#8220;farclip&#8221; beyond about 4 sims distance, so at best you can see 1/4 of the track at once. The ringworld walls are each about 150m tall at this scale; and geographical features are quite recognisable as geographical features.</p>
<p>Of course, we can&#8217;t just leave it at that &#8211; to quote Mythbusters, &#8220;if it is worth doing, it is worth overdoing&#8221;, so I pulled up the terrain in world machine again, and decided to go a little bigger. I originally made it at 48&#215;4 sims, however had to crop back to 32&#215;4 due to my machine needing more memory to do the resulting 12,288 x 1024 terrain without swapping on disk constantly (resulting in a multi-hour render). For scale reference, the smaller of the two circles is about the dimensions of a single normal region.</p>
<p><a href="http://www.adamfrisby.com/blog/wp-content/uploads/ringworld_worldmachine2.jpg"><img class="alignnone size-thumbnail wp-image-441" title="A 32x4 Megaregion Version" src="http://www.adamfrisby.com/blog/wp-content/uploads/ringworld_worldmachine2-680x129.jpg" alt="A 32x4 Megaregion Version" width="680" height="129" /></a></p>
<p>Part 2 will cover texturing and detailing this race track, followed by some first impressions of how it behaves with Kitto&#8217;s new vehicle patches. Once I&#8217;m done with it, it will go up live on the Hypergrid (and probably OSgrid) for public perusal.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.adamfrisby.com/blog/2009/09/building-the-ringworld-racetrack-part-1/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>
