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	<title>Adam Frisby &#187; sculpty</title>
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		<title>Vehicles, Sculpty Terrain, Megaregions</title>
		<link>http://www.adamfrisby.com/blog/2009/09/vehicles-sculpty-terrain-megaregions/</link>
		<comments>http://www.adamfrisby.com/blog/2009/09/vehicles-sculpty-terrain-megaregions/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 06:37:22 +0000</pubDate>
		<dc:creator>Adam Frisby</dc:creator>
				<category><![CDATA[OSGrid]]></category>
		<category><![CDATA[OpenSim]]></category>
		<category><![CDATA[megaregions]]></category>
		<category><![CDATA[osgrid]]></category>
		<category><![CDATA[sculpty]]></category>
		<category><![CDATA[shiny]]></category>
		<category><![CDATA[terrain]]></category>
		<category><![CDATA[vehicles]]></category>

		<guid isPermaLink="false">http://www.adamfrisby.com/blog/?p=430</guid>
		<description><![CDATA[
Kitto Flora deserves some major kudos for recent developments with OpenSim vehicles. Not only do they work, but the revised car script I toyed with earlier today &#8211; was actually quite usable; and dare I say it? good. All of this is thanks to Kitto&#8217;s work refining and improving the vehicle functions and how they [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.adamfrisby.com/blog/wp-content/uploads/sculpty_terrain_megaregion3.jpg"><img class="alignnone size-thumbnail wp-image-431" title="Sculpty Megaregion Terrain" src="http://www.adamfrisby.com/blog/wp-content/uploads/sculpty_terrain_megaregion3-680x162.jpg" alt="Sculpty Megaregion Terrain" width="680" height="162" /></a></p>
<p>Kitto Flora deserves some major kudos for recent developments with OpenSim vehicles. Not only do they work, but the revised car script I toyed with earlier today &#8211; was actually quite usable; and dare I say it? good. All of this is thanks to Kitto&#8217;s work refining and improving the vehicle functions and how they interrelate with the internal ODE physics engine.</p>
<p>I could speculate here, and say if you were a decent vehicle coder &#8211; you could probably do some amazing things with OpenSim these days. So what happens if you combine these new vehicles, with Teravus&#8217;s recent mega regions code, and my sculpty terrain code (with mods from nebadon)? This. (<em>Recommend jumping to about 4:40</em>)</p>
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<p>(Edit: Added a new link to the video &#8211; 22/09/09)</p>
<p>I probably do not need to go into too much detail here &#8211; the above is a 3<sub>x</sub>3 megaregion, using 576 physical sculpts, Kitto&#8217;s latest ODE mods &amp; vehicle script &#8211; running on a home users cable connection; with several people driving around at once. Not only does it work &#8211; it suprisingly works well. I expect a more skilled texture artist could pull some amazing things off with the sculpty terrain code &#8211; the terrain is just a quick output from L3DT done by Nebadon.</p>
<p>The vehicle code isnt in trunk quite yet &#8211; but if you ask around in #osgrid, I&#8217;m sure someone can point you to the github account where you can get the ODE patches. I&#8217;m sure much like mega-regions, it will be in trunk soon enough.</p>
<p><a href="http://www.adamfrisby.com/blog/wp-content/uploads/sculpty_terrain_megaregion.jpg"><img class="alignnone size-thumbnail wp-image-432" title="Sculpty Megaregion Terrain" src="http://www.adamfrisby.com/blog/wp-content/uploads/sculpty_terrain_megaregion-680x205.jpg" alt="Sculpty Megaregion Terrain" width="680" height="205" /></a></p>
<p><strong>Credits:</strong> Kitto Flora (vehicles), Teravus (megaregions), Nebadon (video, hosting, testing, sculpty terrain), Bri Hasp &amp; Hiro Protagonist (hosting &amp; testing), Myself (sculpty terrain generator).</p>
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